The WIP Thread

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Dancso
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Re: The WIP Thread

Post by Dancso »

WIP boss for my game

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massacrebosco
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Re: The WIP Thread

Post by massacrebosco »

Jimmy wrote:I'll be honest, I thought there was a gun firing those to begin with.
Firing those ? Sounds funny. :mrgreen:
But how about these ? 8-)

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Finally, I used these for the neon-lights actors.
They seem better and more gorgeous. :3:
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SamVision
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Re: The WIP Thread

Post by SamVision »

^ what
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DoomRater
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Re: The WIP Thread

Post by DoomRater »

Probably a find edge filter combined with b/w filter and then dynamicly recolored in engine if you were to ask me. It's an awesome effect though!
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Project Shadowcat
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Re: The WIP Thread

Post by Project Shadowcat »

Big C wrote:Reminds me of the game Eldritch.
Reminds me of Eternal Doom.
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TheBadHustlex
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Re: The WIP Thread

Post by TheBadHustlex »

@massacrebosco
Can you use them in some way?
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massacrebosco
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Re: The WIP Thread

Post by massacrebosco »

TheBadHustlex wrote:@massacrebosco
Can you use them in some way?
I will put them into my deathmatch wad.
Because it is quite strange for a cooperative wad. :P
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Re: The WIP Thread

Post by Project Shadowcat »

massacrebosco wrote:
TheBadHustlex wrote:@massacrebosco
Can you use them in some way?
I will put them into my deathmatch wad.
Because it is quite strange for a cooperative wad. :P
That depends. They'd be good in the windows of a bar or strip club, for instance. =P
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Galaxy_Stranger
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Re: The WIP Thread

Post by Galaxy_Stranger »

Ideas for new rocket ammo types. Standard Explosive, Chemical and Biological:
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Last edited by Galaxy_Stranger on Sun Aug 10, 2014 6:13 pm, edited 1 time in total.
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massacrebosco
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Re: The WIP Thread

Post by massacrebosco »

Project Dark Fox wrote: That depends. They'd be good in the windows of a bar or strip club, for instance. =P
Yes 8-)
It is beautiful with using OpenGL :3:
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leileilol
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Re: The WIP Thread

Post by leileilol »

tbh i can't see how neon sprites in the middle of dark rooms would be good for deathmatch. Has a clashing distraction factor to it, you'd have to make the rest of your map lined up with neon to match
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Marisa the Magician
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Re: The WIP Thread

Post by Marisa the Magician »

Edge filters, you say? Do you know what happens when you use edge detection on a depth buffer?
Spoiler:
Edit: I can't believe I didn't put up the image.

Also, I did more work on my UE1 vertex mesh viewer. It can do animations now (sorry for the irc window at the beginning, too lazy to edit it out)
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Ethril
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Re: The WIP Thread

Post by Ethril »

Galaxy_Stranger wrote:Ideas for new rocket ammo types. Standard Explosive, Chemical and Biological:
You somehow managed to make them even more phallic.
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Captain J
 
 
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Re: The WIP Thread

Post by Captain J »

Ethril wrote:You somehow managed to make them even more phallic.
suitable one for demons, for greater good pleasure.
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Athel
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Re: The WIP Thread

Post by Athel »

WIP Mega Man mod for GZDoom, my practice mod...

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There's some *slight* errors here...
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