Remaking Doom 2 and More

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peoplethought
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Remaking Doom 2 and More

Post by peoplethought »

I don't know what to call this yet, but I'm replacing all the sprites, adding new textures and updating the gameplay, weapons etc, and most likely adding in new monsters, weapons and pickups. I haven't messed with ACS and decorate stuff in a long time so it would be really cool if anyone experienced with that would like to collaborate. For now I'm just replacing the monsters.

I'll bump the post when I've made significant progress, but mostly I'll just edit this top post.

Also just for laughs here's a project I started a long time ago when I first got into modeling and hardly knew what I was doing:
http://forum.zdoom.org/viewtopic.php?f=19&t=19361

Maybe if you were around here back then you remember.

Anyway here are some pictures:

Mancubus:
Spoiler:
Cacodemon:
Spoiler:
Revenant
Spoiler:
Last edited by peoplethought on Sun Jul 13, 2014 3:52 pm, edited 7 times in total.
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idGamer
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Re: Remaking Doom 2 and More

Post by idGamer »

Nice work so far! Also, I'm not sure if this was what you were going for, but that mancubus looks adorable. :wub:
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peoplethought
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Re: Remaking Doom 2 and More

Post by peoplethought »

I guess I can see that. I based the flesh parts on this:

http://fc08.deviantart.net/fs71/f/2013/ ... 5vszow.jpg
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tuintje
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Re: Remaking Doom 2 and More

Post by tuintje »

Looks great can't wait :)
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Hellstorm Archon
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Re: Remaking Doom 2 and More

Post by Hellstorm Archon »

peoplethought wrote:I guess I can see that. I based the flesh parts on this:

http://fc08.deviantart.net/fs71/f/2013/ ... 5vszow.jpg
As a suggestion for the Mancubus, perhaps you could base the mechanical parts on this?

Image

In case you're wondering, Eriance made this originally as a Cybie-like boss, but it took way too much time to even draw one frame, let alone an entire set, and this monster was ultimately scrapped.

I know it may look too radical, but I'm just throwing it out there. By the way, that's really well-done work you're showing. :)
Tux
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Re: Remaking Doom 2 and More

Post by Tux »

oh dear god the mancubus has no nose
not like it had one but it still looks really strange
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peoplethought
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Re: Remaking Doom 2 and More

Post by peoplethought »

As a suggestion for the Mancubus, perhaps you could base the mechanical parts on this?
Yeah that looks cool maybe I will. The way I made the guns was pretty awkward and not at all how you should model a hard surface like that, so I was probably going to go back and redo it anyway. Just got back into modeling recently so I'm a little rusty.
Last edited by peoplethought on Fri Jul 04, 2014 11:20 am, edited 1 time in total.
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SoloSpaghetti
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Re: Remaking Doom 2 and More

Post by SoloSpaghetti »

Those model are amazing! :D I'm really interested to see how this project will evolve! :D
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TehRealSalt
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Re: Remaking Doom 2 and More

Post by TehRealSalt »

My only gripe with these is my personal gripe with the Doom 3-like art style, how everything is mostly grey and dark brown, while Doom 2 kept things very colorful (the original Doom 2 Mancubus, for example, is still creepy even though his colors are very vibrant).

Still, your modeling is superb and that is only my own personal opinion. Besides, if it bothers me too much, I can just use the recolor tool in Photoshop.
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peoplethought
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Re: Remaking Doom 2 and More

Post by peoplethought »

I'm not a fan of the look of modern game characters either, I'm actually trying to avoid that. These are just quick renders. The materials I'm working with and the lighting are pretty basic so the colors haven't been adjusted at all. I also usually do some color adjustments in photoshop on top of that but I'm not doing that until I know I have the final sprites.
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BradmanX
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Re: Remaking Doom 2 and More

Post by BradmanX »

Looking pretty damn good so far, I really like way the Mancubus' fat jiggles in the firing animation it's actually kinda funny :lol:.
CeeJay
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Re: Remaking Doom 2 and More

Post by CeeJay »

I could never bring myself to shoot that Mancubus. He just looks so dumb and innocent. I would just feel sorry for the poor blob.

BTW, reminds of the trolls from the Lord of the Rings trilogy.
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Hetdegon
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Re: Remaking Doom 2 and More

Post by Hetdegon »

Interesting. I get this odd feeling that the Mancubus is a bit too clean. The original is more crudely put together, with more traces of exposed muscle, and having that ugly bloody drool in their mouths. I also feel they are a bit slender, the original mancs have super broad shoulders. But this looks more like a demon that ate too much of whatever demons eat when not invading mankind (broccoli?), instead of being naturally huge.
Other than that, the design is very interesting, specially the head, and the animation is put together very well, I like how it seems like they laugh when shooting, and the machine parts look very good, too!
The Caco is obviously incomplete so it's harder to critique. I think it looks proper so far, although I think the Caco's "demon smiley face :D" is downplayed a bit. The original sprite has the upper edges nearing its eye. And you are missing a pair of horns. And the bottom is like stringy.
Image
Everything else looks quite faithful so far.

I hope I don't sound like downplaying your work, it's very good and definitely better than most models around, just trying to give feedback. This looks quite promising, so keep it up :D
I can't offer to work hand-to-hand in DECORATE and ACS as my hands are full at the moment, but if you got any specific question drop me a PM and I'll help, if you don't have someone else already.
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kevansevans
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Re: Remaking Doom 2 and More

Post by kevansevans »

So are you basically doing what the devs for Donkey Kong country did and make 3d models, but base the sprites on images taken of their frames? If so that;s pretty bad ass. I could also see this as a Doom 3 mod. It bothers me so much how different the cacodemons look,
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peoplethought
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Re: Remaking Doom 2 and More

Post by peoplethought »

I hope I don't sound like downplaying your work
I'm totally open to criticism. I prefer people just spit out their opinions rather then be afraid of insulting. It's a technical process that can always use improvement, I'm not emotionally attached to any of it.
The original is more crudely put together, with more traces of exposed muscle
A lot of times with really low resolution sprites things just look dirty. I read something in which a developer for Starcraft said people felt the same way about the new models in SC2. It looked to clean compared to the low res sprites in SC1. It was just with a low resolution and a limited palate that's how things end up looking. You get rough gradients and pixelation.

You may be right, but it's something to consider.
So are you basically doing what the devs for Donkey Kong country did and make 3d models, but base the sprites on images taken of their frames?
All 3D animated films are just rendered flat images, but I guess in the context of games there was only a brief period of time that this technique was commonly used.

Okay I'm going to disappear for a couple days, I get carried away responding on forums.
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