jdredalert wrote:Synthetics are mostly the good guys, unless they are made by an evil and greedy corporation, and designed specifically to disobey the laws of robotic that prevent robots to harm humans. They weren't supposed to cooperate with xenomorphs, however they will behave like normal Doom monsters in the original campaigns. In our custom maps, we'll try to make them fight each other as often is possible.
This is my proposed solution: a property that allows a monster to automatically hate another monster of the indicated species. Here's my example, in the theme of the above scenario:-Ghost- wrote:Is there no way to make them in-fight as soon as they're "awakened" by the player without messing with the map first?
ACTOR MarinePulseRifle : MarineChaingun
{
EnemySpecies "Xenomorph", "Predator"
}
And so on. So, when the marine meets the Alien, he will attack, and vice versa. Also, it would be preferable if the monsters would start fighting when they enter the player line of sight, so that the player would still be able to fight all of the monsters and not have most of them dead from the fight. However, this is not required.ACTOR Xenomorph : Demon
{
EnemySpecies "Human", "Predator", "Synthetic"
}
Thanks.

