[Request]Rotations for Strife's Programmer

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Ghastly
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[Request]Rotations for Strife's Programmer

Post by Ghastly »

Would someone be able to make rotations for the Programmer? That, I found, was probably the most disappointing part of the game, and I've love to remake it to be work in Doom's style of gameplay.
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GhostKillahZero
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Re: [Request]Rotations for Strife's Programmer

Post by GhostKillahZero »

Blake stone sprites didn't have rotations for the firing frames, But I would like to see rotation sprites for the programmer.
Last edited by GhostKillahZero on Mon Apr 28, 2014 12:31 pm, edited 1 time in total.
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TheMightyHeracross
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Re: [Request]Rotations for Strife's Programmer

Post by TheMightyHeracross »

The majority of games didn't - they didn't have multiplayer or infighting, so there was no point. Dark Forces, Blake, ROTT, Wolfenstein 3D among many others lacked them.
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Ghastly
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Re: [Request]Rotations for Strife's Programmer

Post by Ghastly »

In a game where most of the monsters have rotations, it looks unprofessional when some monsters don't, and it looks terrible in multiplayer or with infighting.
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Enjay
 
 
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Re: [Request]Rotations for Strife's Programmer

Post by Enjay »

I wonder why the programmer never got rotations? I'm going to guess time/deadlines. The nature of the enemy is such that you can kind of get away with it... kind of.

Strife, generally, has more rotations than the other games - certainly Doom at any rate, because most have 8 angles rather than using the mirrored Doom approach. So the programmer is even more obvious with his lack of rotations. It would be nice to see full rotations for him.
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Re: [Request]Rotations for Strife's Programmer

Post by GhostKillahZero »

The oracle didn't have rotations either (velocity must have their reasons, or they were to just lazy), so only a highly-talented spriter should help fix these missing rotations, unfortunately I'm not that good with rotations.
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Re: [Request]Rotations for Strife's Programmer

Post by Enjay »

To be fair, he's just a stationary actor with some death frames. Stationary actors and death frames are normally just done from one angle and can even look bad when drawn from more than that.
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Re: [Request]Rotations for Strife's Programmer

Post by GhostKillahZero »

Enjay wrote:he's just a stationary actor with some death frames.
It's just an example, not saying he really needs rotations in my opinion.
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Ghastly
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Re: [Request]Rotations for Strife's Programmer

Post by Ghastly »

Bumping this to ask if anybody could attempt this, since Strife: Veteran Edition could be generating more interest in Strife.
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Re: [Request]Rotations for Strife's Programmer

Post by PSTrooper »

I'll see what I can do, but it might be a while.
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Ghastly
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Re: [Request]Rotations for Strife's Programmer

Post by Ghastly »

That'd be awesome. Take your time, I don't need it soon.
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