[Request]Rotations for Strife's Programmer
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
[Request]Rotations for Strife's Programmer
Would someone be able to make rotations for the Programmer? That, I found, was probably the most disappointing part of the game, and I've love to remake it to be work in Doom's style of gameplay.
- GhostKillahZero
- Posts: 742
- Joined: Wed Nov 13, 2013 4:41 pm
- Location: 343 Industries Headquarters
- Contact:
Re: [Request]Rotations for Strife's Programmer
Blake stone sprites didn't have rotations for the firing frames, But I would like to see rotation sprites for the programmer.
Last edited by GhostKillahZero on Mon Apr 28, 2014 12:31 pm, edited 1 time in total.
- TheMightyHeracross
- Posts: 2100
- Joined: Sun Aug 18, 2013 9:41 am
- Location: Philadelphia, PA
Re: [Request]Rotations for Strife's Programmer
The majority of games didn't - they didn't have multiplayer or infighting, so there was no point. Dark Forces, Blake, ROTT, Wolfenstein 3D among many others lacked them.
Re: [Request]Rotations for Strife's Programmer
In a game where most of the monsters have rotations, it looks unprofessional when some monsters don't, and it looks terrible in multiplayer or with infighting.
Re: [Request]Rotations for Strife's Programmer
I wonder why the programmer never got rotations? I'm going to guess time/deadlines. The nature of the enemy is such that you can kind of get away with it... kind of.
Strife, generally, has more rotations than the other games - certainly Doom at any rate, because most have 8 angles rather than using the mirrored Doom approach. So the programmer is even more obvious with his lack of rotations. It would be nice to see full rotations for him.
Strife, generally, has more rotations than the other games - certainly Doom at any rate, because most have 8 angles rather than using the mirrored Doom approach. So the programmer is even more obvious with his lack of rotations. It would be nice to see full rotations for him.
- GhostKillahZero
- Posts: 742
- Joined: Wed Nov 13, 2013 4:41 pm
- Location: 343 Industries Headquarters
- Contact:
Re: [Request]Rotations for Strife's Programmer
The oracle didn't have rotations either (velocity must have their reasons, or they were to just lazy), so only a highly-talented spriter should help fix these missing rotations, unfortunately I'm not that good with rotations.
Re: [Request]Rotations for Strife's Programmer
To be fair, he's just a stationary actor with some death frames. Stationary actors and death frames are normally just done from one angle and can even look bad when drawn from more than that.
- GhostKillahZero
- Posts: 742
- Joined: Wed Nov 13, 2013 4:41 pm
- Location: 343 Industries Headquarters
- Contact:
Re: [Request]Rotations for Strife's Programmer
It's just an example, not saying he really needs rotations in my opinion.Enjay wrote:he's just a stationary actor with some death frames.
Re: [Request]Rotations for Strife's Programmer
Bumping this to ask if anybody could attempt this, since Strife: Veteran Edition could be generating more interest in Strife.
Re: [Request]Rotations for Strife's Programmer
I'll see what I can do, but it might be a while.
Re: [Request]Rotations for Strife's Programmer
That'd be awesome. Take your time, I don't need it soon.

