Trying to make a simple gore mod
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Trying to make a simple gore mod
I'm trying to make a simple gore mod using nashgore as a base. Just trying to make something a little more subtle.
I got the decals and models for the floor blood working.
My problem now is how to stop the flying pieces of blood from flying up so high. I like the bits flying off, but don't want them going all the way up to the ceiling. I would rather have them go up just slightly then fall to the ground.
I've been looking all over the wiki and tried playing with gravity. But no luck.
Any help would be appreciated.
I got the decals and models for the floor blood working.
My problem now is how to stop the flying pieces of blood from flying up so high. I like the bits flying off, but don't want them going all the way up to the ceiling. I would rather have them go up just slightly then fall to the ground.
I've been looking all over the wiki and tried playing with gravity. But no luck.
Any help would be appreciated.
Re: Trying to make a simple gore mod
If the blood actors are spawned using. A_SpawnItemEx you should be able to modify the z velocity value.
Re: Trying to make a simple gore mod
I don't have the original version anymore but I don't think I used A_SpawnItemEx in that (the mod might have been made before that function existed?). I also don't remember which function was used to spawn the blood but if you can paste the code here, I might be able to help.
Re: Trying to make a simple gore mod
Here is the code. It is altered a bit. the nashgore stuff is toward the second half.
Thanks.
Code: Select all
//=======================================================
//Blood -------------------------------------------------
ACTOR LGNBlood : Blood replaces Blood
{
Game Doom
Radius 1
Height 1
Mass 1
Gravity 0.25
RenderStyle Add
Scale 0.35
+NOTELEPORT
+NOBLOCKMAP
-SOLID
States
{
Spawn:
NULL A 1 A_Jump(100,2)
BLOD A 6 BRIGHT A_SpawnDebris("NashGore_FlyingBlood",1)
Goto DeathA
NULL A 1 A_Jump(100,2)
BLOD B 6 BRIGHT A_SpawnDebris("NashGore_FlyingBlood",1)
Goto DeathB
NULL A 1 A_Jump(100,2)
BLOD C 6 BRIGHT A_SpawnDebris("NashGore_FlyingBlood",1)
Goto DeathC
NULL A 1 A_Jump(100,2)
BLOD D 6 BRIGHT A_SpawnDebris("NashGore_FlyingBlood",1)
Goto DeathD
NULL A 1 A_Jump(100,2)
BLID H 6 BRIGHT A_SpawnDebris("NashGore_FlyingBlood",1)
Goto DeathE
NULL A 1 A_Jump(100,2)
BLID P 6 BRIGHT A_SpawnDebris("NashGore_FlyingBlood",1)
Goto DeathF
NULL A 0
Goto Spawn + 1
DeathA:
BLOD AAAAAA 1 BRIGHT A_FadeOut
Stop
DeathB:
BLOD BBBBBB 1 BRIGHT A_FadeOut
Stop
DeathC:
BLOD CCCCCC 1 BRIGHT A_FadeOut
Stop
DeathD:
BLOD DDDDDD 1 BRIGHT A_FadeOut
Stop
DeathE:
BLID HHHHHH 1 BRIGHT A_FadeOut
Stop
DeathF:
BLID PPPPPP 1 BRIGHT A_FadeOut
Stop
}
}
//-----------------------------------------
//Bleed ---------------------------------
ACTOR BLOODSPAWN
{
Radius 1
Height 1
Scale 0.25
+NOGRAVITY
+NOBLOCKMAP
+FLOORCLIP
+INVISIBLE
States
{
Spawn:
NULL AAAAAA 1 Bright A_SpawnDebris("Blood1")
Stop
}
}
ACTOR Blood1
{
Health 4
Radius 3
Height 6
Speed .1
RenderStyle Add
Scale 0.5
+MISSILE
+FLOORCLIP
+DONTSPLASH
+NOTELEPORT
States
{
Spawn:
NULL A 0 A_Jump(100,1,7,13,19)
BLOD A 15 BRIGHT
BLOD AAAAA 1 BRIGHT A_FadeOut
Stop
BLOD B 15 BRIGHT
BLOD BBBBB 1 BRIGHT A_FadeOut
Stop
BLOD C 15 BRIGHT
BLOD CCCCC 1 BRIGHT A_FadeOut
Stop
BLOD D 15 BRIGHT
BLOD DDDDD 1 BRIGHT A_FadeOut
Stop
Death:
NULL A 0
Stop
}
}
ACTOR LGNBloodSplash
{
Radius 1
Height 1
RenderStyle ADD
Alpha 0.5
Scale 0.8
+NOGRAVITY
-SOLID
States
{
Spawn:
NULL A 0
NULL A 0 A_Jump(127,"Fliped")
BLID ABCD 1 BRIGHT
BLID EF 2 BRIGHT
BLID GH 3 BRIGHT A_FadeOut
Stop
Fliped:
BLID IJKL 1 BRIGHT
BLID MN 2 BRIGHT
BLID OP 3 BRIGHT A_FadeOut
Stop
}
}
// Blood sprite that flies outwards and leaves trails behind
actor NashGore_FlyingBlood
{
game Doom
scale 0.75
health 1
radius 8
height 1
mass 1
//mass 1
//gravity 0.25
+CORPSE
+NOTELEPORT
+NOBLOCKMAP
states
{
Spawn:
TNT1 A 0
FBLD A 1 A_SpawnItem("NashGore_FlyingBloodTrail",0,0,0,1)
FBLD A 1
// FBLD A 1 A_SpawnItem("NashGore_FlyingBloodTrail",0,0,0,1)
// FBLD A 1
FBLD B 1 A_SpawnItem("NashGore_FlyingBloodTrail",0,0,0,1)
FBLD B 1
// FBLD B 1 A_SpawnItem("NashGore_FlyingBloodTrail",0,0,0,1)
// FBLD B 1
FBLD C 1 A_SpawnItem("NashGore_FlyingBloodTrail",0,0,0,1)
FBLD C 1
// FBLD C 1 A_SpawnItem("NashGore_FlyingBloodTrail",0,0,0,1)
// FBLD C 1
FBLD D 1 A_SpawnItem("NashGore_FlyingBloodTrail",0,0,0,1)
FBLD D 1
// FBLD D 1 A_SpawnItem("NashGore_FlyingBloodTrail",0,0,0,1)
// FBLD D 1
loop
Crash:
TNT1 A 1 A_SpawnItem("NashGore_BloodSpot",0,0,0,1)
stop
}
}
actor NashGore_BloodSpot
{
game Doom
radius 12
height 2
mass 1
+NOTELEPORT
-NOBLOCKMAP
states
{
Spawn:
TNT1 A 0
TNT1 A 0 A_PlaySound("bloodsplat")
TNT1 A 0 A_Jump(64,4)
TNT1 A 0 A_Jump(128,4)
TNT1 A 0 A_Jump(192,4)
TNT1 A 0 A_Jump(255,4)
// make the blood spots stay on the ground. 1500 is the default duration.
//BSPT A 1500
BLD1 A 3000
stop
//BSPT B 1500
BLD1 B 3000
stop
//BSPT C 1500
BLD1 C 3000
stop
//BSPT D 1500
BLD1 D 3000
stop
}
}
// Blood trails spawned by FlyingBlood
actor NashGore_FlyingBloodTrail
{
game Doom
scale 0.70
mass 1
//+LOWGRAVITY (gravity 0.125)
Gravity 5
+NOTELEPORT
+NOBLOCKMAP
states
{
Spawn:
BTRL A 4
BTRL B 4
BTRL C 4
BTRL D 4
stop
}
}
-
Blue Shadow
- Posts: 5046
- Joined: Sun Nov 14, 2010 12:59 am
Re: Trying to make a simple gore mod
[wiki]A_SpawnDebris[/wiki] has velocity multipliers to control... the velocity of the spawned actor.
If you want more control and flexibility, then switch to using [wiki]A_SpawnItemEx[/wiki].
If you want more control and flexibility, then switch to using [wiki]A_SpawnItemEx[/wiki].
Re: Trying to make a simple gore mod
I can't see in the wiki posts for how to make it not go as high. Sorry, I'm very new to editing.Blue Shadow wrote:[wiki]A_SpawnDebris[/wiki] has velocity multipliers to control... the velocity of the spawned actor.
If you want more control and flexibility, then switch to using [wiki]A_SpawnItemEx[/wiki].
-
Blue Shadow
- Posts: 5046
- Joined: Sun Nov 14, 2010 12:59 am
Re: Trying to make a simple gore mod
Code: Select all
A_SpawnDebris("NashGore_FlyingBlood", 1, 1.0, zvel)Here is another example using A_SpawnItemEx:
Code: Select all
A_SpawnItemEx("NashGore_FlyingBlood", 0, 0, 8, random(-4, 4), random(-4, 4), zvel)Re: Trying to make a simple gore mod
Thanks Blue Shadow. I'll play around with it.
Re: Trying to make a simple gore mod
Oh, so they eventually added velocity parameters for A_SpawnDebris? Cool. =D But yeah I'd suggest switching to A_SpawnItemEx (I got rid all instances of A_SpawnDebris) for more control.
Re: Trying to make a simple gore mod
I tried changing the zlev to 0.25, but no luck.
This came from the version of nashgore I have. I guess I must have an older version?
This came from the version of nashgore I have. I guess I must have an older version?
-
Blue Shadow
- Posts: 5046
- Joined: Sun Nov 14, 2010 12:59 am
Re: Trying to make a simple gore mod
Try using A_SpawnItemEx instead, then, to spawn the flying blood.
