That's not what I meant, I want adjustable multiplayer settings like Zandronum has that can be added into zdoom, but the engine does'nt support newer functions that zdoom has... It's slow development for Zandronum so I don't play it as much.Nightfall wrote:So essentially you want Zandronum in ZDoom when Zandronum already exists for that specific purpose.
More Multiplayer Settings
Moderator: GZDoom Developers
- GhostKillahZero
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Re: More Muiltiplayer Settings
Last edited by GhostKillahZero on Wed Mar 12, 2014 12:40 pm, edited 1 time in total.
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Blue Shadow
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Re: Multiplayer Menu and Options
Bug Zandronum developers to update their engine's codebase, then. 
- GhostKillahZero
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Re: Multiplayer Menu and Options
Again, slow development for zandronum... I don't understand why people are trying to change the subject (although I think at least they are?) but you don't see eye-to-eye with this request. If you don't think this request is not good enough, don't try to change the subject or post something else that doesn't fit with this request. I'm not trying to be mean, but no one is taking this request seriously...Blue Shadow wrote:Bug Zandronum developers to update their engine's codebase, then.
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Re: Multiplayer Menu and Options
That's why Edward posted the image he did. Those are literally [wiki=CVARs:Configuration#Multiplayer_and_bot_settings]the only settings[/wiki] currently present as features in ZDoom that make any sense to allow changing in the middle of a game; any others do not or are not implemented, the latter much like all of Zandronum's other game modes. Forgive me also for being not knowledgeable as to whether ZDoom still actually supports bots... but then, I wonder if their number is also modifiable in the middle of a game, unlike players (currently).
- NeuralStunner
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Re: Multiplayer Menu and Options
Better idea: Help find/test bugs instead. They're already working on updating as fast as they can (while still doing it right), but there's the classic problem: People want faster results, but they don't want to actually help get those results sooner.Blue Shadow wrote:Bug Zandronum developers to update their engine's codebase, then.![]()
(Note: Not targetting Blue Shadow specifically, he already knows better.)
Last edited by NeuralStunner on Wed Mar 12, 2014 11:55 am, edited 1 time in total.
- GhostKillahZero
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Re: Multiplayer Menu and Options
It's just like edward's image he posted, but maybe they can *add* more settings other than those two.
Currently the max count for bots/players for deathmatch is 8, but maybe it they can make it modifiable or set to 16 instead?Zhs2 wrote:I wonder if their number is also modifiable in the middle of a game, unlike players (currently).
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Re: Multiplayer Menu and Options
This seems to be beyond the scope of your original request.GhostKillahZero wrote:It's just like edward's image he posted, but maybe they can *add* more settings other than those two.
- GhostKillahZero
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Re: More Multiplayer Settings
Ok, the change the request to "More Muiltiplayer Settings" (sorry about that, but I requested this at the wrong angle) any posts that people posted before no longer count, but I guess your change them if you like... More multiplayer needed please.
(Note: reply with Re: More Multiplayer Settings or they will be ignored, sorry about that again...)
(Note: reply with Re: More Multiplayer Settings or they will be ignored, sorry about that again...)
Re: More Multiplayer Settings
That is pretty much it though, what other settings do you want? Map rotations are something applied through the hosting setup. ZDoom only offers the bare bones in relation to multiplayer which is fraglimit, timelimit and some DMFlags which you can already change via the options menu.
- GhostKillahZero
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Re: More Multiplayer Settings
Guess there's nothing reliable here then, have this thread closed...
Re: Multiplayer Menu and Options
Bots exist in zdoom and can indeed be spawned and removed, even in netgames. However, they are also deprecated to a lesser extent as they are beyond incompatible with current features. The only reason why they haven't been removed is because there is no reason to.Zhs2 wrote:Forgive me also for being not knowledgeable as to whether ZDoom still actually supports bots... but then, I wonder if their number is also modifiable in the middle of a game, unlike players (currently).
Their count is tied to the max player count, as they actually use the player_t array, so this couldn't be bumped up ingame. However the 32player branch bumps this limit, so don't expect it to be 8 forever.
16? You're halfway there.GhostKillahZero wrote:Currently the max count for bots/players for deathmatch is 8, but maybe it they can make it modifiable or set to 16 instead?
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Re: Multiplayer Menu and Options
It is possible to set the bot limit to 32?edward850 wrote:Zhs2 wrote:16? You're halfway there.
Re: Multiplayer Menu and Options
GhostKillahZero wrote:It is possible to set the bot limit to 32?
Usually, it's a good idea to read the post you quote.edward850 wrote:Their count is tied to the max player count, as they actually use the player_t array, so this couldn't be bumped up ingame. However the 32player branch bumps this limit, so don't expect it to be 8 forever.
- GhostKillahZero
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Re: More Multiplayer Settings
Sorry about that, but what I meant to say was how do I set the *max limit for players*... Having 8 players on a level is a drag, but having 32 on a single level would be way better!
Re: More Multiplayer Settings
You cannot change that. It's a static array, not a variable.

