UDMF maps to Standard format

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
Post Reply
User avatar
Lisac_the_fox
Posts: 137
Joined: Fri Oct 18, 2013 7:22 am
Location: In front of hell, looking down into the deep red abyss.

UDMF maps to Standard format

Post by Lisac_the_fox »

Ok, i know is stupid but is there way to convert UDMF to classic map format? I need it, my editor dont support udmf.
User avatar
edward850
Posts: 5912
Joined: Tue Jul 19, 2005 9:06 pm
Location: New Zealand
Contact:

Re: UDMF maps to Standard format

Post by edward850 »

How do you propose to convert something to a counterpart with less functionality? (No, you can't do this.)
User avatar
justin_see
Posts: 183
Joined: Tue Jul 30, 2013 7:49 pm

Re: UDMF maps to Standard format

Post by justin_see »

You are just going to have to convert it in a standard way and redo all the lines manually....if I understand correctly. Should be a bitch to do. As far as questioning your intentions- that is your business. Good luck.
User avatar
Demolisher
Posts: 1749
Joined: Mon Aug 11, 2008 12:59 pm
Graphics Processor: nVidia with Vulkan support
Location: Winchester, VA
Contact:

Re: UDMF maps to Standard format

Post by Demolisher »

Open 2 instances of DoomBuilder, with your map in UDMF mode, and a doom/hexen format in the other. Select. Copy. Paste. Save.
User avatar
Lisac_the_fox
Posts: 137
Joined: Fri Oct 18, 2013 7:22 am
Location: In front of hell, looking down into the deep red abyss.

Re: UDMF maps to Standard format

Post by Lisac_the_fox »

Thanks, i will try.
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49252
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: UDMF maps to Standard format

Post by Graf Zahl »

Good luck, but don't expect the map to work after the conversion.

Few maps that are done in UDMF restrict themselves to the limited feature set of Hexen format.
User avatar
Demolisher
Posts: 1749
Joined: Mon Aug 11, 2008 12:59 pm
Graphics Processor: nVidia with Vulkan support
Location: Winchester, VA
Contact:

Re: UDMF maps to Standard format

Post by Demolisher »

It won't be magic, it will obliterate all line specials and really everything, but that's how I converted to UDMF from Hexen format for all of my maps. Figured it would go back, and simply drop all the unusable stuff.
User avatar
Lisac_the_fox
Posts: 137
Joined: Fri Oct 18, 2013 7:22 am
Location: In front of hell, looking down into the deep red abyss.

Re: UDMF maps to Standard format

Post by Lisac_the_fox »

OK, its working. I converted all out war map 99 to standard format
Gez
 
 
Posts: 17946
Joined: Fri Jul 06, 2007 3:22 pm

Re: UDMF maps to Standard format

Post by Gez »

There's no such thing as "standard format". If anything, UDMF is the closest thing to a standard format we have, since it's the one that was designed by a committee after several drafts, RFC, and public debates.
User avatar
DaMan
Posts: 727
Joined: Fri Jan 01, 2010 7:14 am

Re: UDMF maps to Standard format

Post by DaMan »

A good ol' de facto vs de jure standard debate. My 2¢ if someone can achieve dominance their way (IE6) they are the standard.
Post Reply

Return to “General”