UDMF maps to Standard format
- Lisac_the_fox
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UDMF maps to Standard format
Ok, i know is stupid but is there way to convert UDMF to classic map format? I need it, my editor dont support udmf.
Re: UDMF maps to Standard format
How do you propose to convert something to a counterpart with less functionality? (No, you can't do this.)
- justin_see
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Re: UDMF maps to Standard format
You are just going to have to convert it in a standard way and redo all the lines manually....if I understand correctly. Should be a bitch to do. As far as questioning your intentions- that is your business. Good luck.
- Demolisher
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Re: UDMF maps to Standard format
Open 2 instances of DoomBuilder, with your map in UDMF mode, and a doom/hexen format in the other. Select. Copy. Paste. Save.
- Lisac_the_fox
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Re: UDMF maps to Standard format
Thanks, i will try.
- Graf Zahl
- Lead GZDoom+Raze Developer

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Re: UDMF maps to Standard format
Good luck, but don't expect the map to work after the conversion.
Few maps that are done in UDMF restrict themselves to the limited feature set of Hexen format.
Few maps that are done in UDMF restrict themselves to the limited feature set of Hexen format.
- Demolisher
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Re: UDMF maps to Standard format
It won't be magic, it will obliterate all line specials and really everything, but that's how I converted to UDMF from Hexen format for all of my maps. Figured it would go back, and simply drop all the unusable stuff.
- Lisac_the_fox
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- Joined: Fri Oct 18, 2013 7:22 am
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Re: UDMF maps to Standard format
OK, its working. I converted all out war map 99 to standard format
Re: UDMF maps to Standard format
There's no such thing as "standard format". If anything, UDMF is the closest thing to a standard format we have, since it's the one that was designed by a committee after several drafts, RFC, and public debates.
Re: UDMF maps to Standard format
A good ol' de facto vs de jure standard debate. My 2¢ if someone can achieve dominance their way (IE6) they are the standard.