As long as there are constructs that block the player's LOS, it should be fine. Strategically place several buildings composed of 1-sided lines to achieve this.Sicamore wrote:Over 60. One of my starting goals was to keep the models as low poly as possible and sectors as numbered as possible, and so far it has paid off. Still gotta be careful as I add more though :PCorSair wrote:Over 3,5... not good, not good.
Also, how many frames we get from this pic? Something in single digit only? :P
The WIP Thread
Re: The WIP Thread
- Captain J
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Re: The WIP Thread
ey, comrade.0bsidian wrote:Hey, look. Boobs.
anyway i really want play the sicamore's mod even it's still unfinished, that map size and models are really outta the vanilla doom maps.
Re: The WIP Thread
Soulleech replacement weapon.
@Leileilol: You got quite the rape-gun there. :O
- Hellstorm Archon
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Re: The WIP Thread
Awwwwwwwwwwww yissssssss. Nice to see the MARBFACEs on something other than walls.Eriance wrote:![]()
Soulleech replacement weapon.
@Leileilol: You got quite the rape-gun there. :O
Anyway, out of sheer boredom, I've decided to revamp the RCPA logo from wildweasel's various RCPA mods (yes, that includes Diaz):
Spoiler: kind of big
Re: The WIP Thread
Still chipping away at improvements to the Mars 3D cyborg-to-Samus makover. Though, for some reason, implementing the morph ball sprites is a pain in the rear. They only seem to work when the player sprite is -also- the morph ball sprite. 
Spoiler:
- Captain J
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Re: The WIP Thread
now finally she became a woman body, god speed!
yours are kind of epic rape gun either, also i see the another head-switch from vanilla doom texture too!Eriance wrote:
Re: The WIP Thread
A single GZDoom map I keep working time to time (a Dropbox gallery.) Currently, general layout and look has been done, and that small chapel is nearing finishing. Still far from done, and if I'm not lazy, maybe done in autumn, perhaps?
Re: The WIP Thread
Eriance wrote:Soulleech replacement weapon.

- Viscra Maelstrom
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- leileilol
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Re: The WIP Thread
Stupid experiment with lighting, rendering, reduction and polishing. and animating.

note: this did not take "2 weeks" lol

note: this did not take "2 weeks" lol
- Captain J
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Re: The WIP Thread
Re: The WIP Thread
Very nice. Oh and....Dat rack.leileilol wrote:Stupid experiment with lighting, rendering, reduction and polishing. and animating.
note: this did not take "2 weeks" lol
- FuzzballFox
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Re: The WIP Thread
Not sure if it's me or not but her feet look a lil' wonky...could be the light background? Or that it's an a very slight dip-
- Viscra Maelstrom
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