Seriously?
[WIP] Knee Deep in Knee Deep in Knee Deep in ZDoom
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: [WIP] Knee Deep in Knee Deep in Knee Deep in ZDoom
HE DID? 
Seriously?
Seriously?
- esselfortium
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Re: [WIP] Knee Deep in Knee Deep in Knee Deep in ZDoom
Knee-Deep in Mordeth
Re: [WIP] Knee Deep in Knee Deep in Knee Deep in ZDoom
Coming soon to theaters:
Spoiler:Knee-Deep in the Infinite!
- Hellser
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Re: [WIP] Knee Deep in Knee Deep in Knee Deep in ZDoom
.. Please, continue.
Re: [WIP] Knee Deep in Knee Deep in Knee Deep in ZDoom
mind = blownE.C.S wrote:Coming soon to theaters:
Spoiler:Knee-Deep in the Infinite!
- Tapwave
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Re: [WIP] Knee Deep in Knee Deep in Knee Deep in ZDoom
Oh god, genius.
Re: [WIP] Knee Deep in Knee Deep in Knee Deep in ZDoom
That's amaze-balls. Totes McGotes.
It gets me thinking... could you in theory do that with any map that has a horseshoe layout?
EDIT: It really works too well for E1M1 to be a one-off, although the height factor can definitely be a problem (in E1M1's case the exit room is 24 mapunits below the starting room). You could easily make the exit room an elevator or set of stairs, though.
It gets me thinking... could you in theory do that with any map that has a horseshoe layout?
EDIT: It really works too well for E1M1 to be a one-off, although the height factor can definitely be a problem (in E1M1's case the exit room is 24 mapunits below the starting room). You could easily make the exit room an elevator or set of stairs, though.
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Re: [WIP] Knee Deep in Knee Deep in Knee Deep in ZDoom
That would make a kick-ass DM map.E.C.S wrote:Coming soon to theaters:
Spoiler:Knee-Deep in the Infinite!
Re: [WIP] Knee Deep in Knee Deep in Knee Deep in ZDoom
Sorry for going off-topic a little but...Please explain me something. Wasn't Doom:One supposed to be a remake of the entirety of The Ultimate Doom in the same vein that Memorial.wad is of Doom 2, but uses ZDoom features and misses the point of Memorial.wad entirely? Also what's with the SSG in a Towerl of Babel remake? Muh immersion has been ruinedNash wrote:Good god, my sides XDesselfortium wrote: The only things I can remember about DoomOne are the random and completely out of place new level(s) and the fact that e2m8 became "Towel of Babel".
Now, I just checked the Doomworld thread of (KDi)²ZD, and allow me to comment on two things: One, we certainly have a strong contender for Mordeth award here
Re: [WIP] Knee Deep in Knee Deep in Knee Deep in ZDoom
esselfortium wrote:No I didn't
Re: [WIP] Knee Deep in Knee Deep in Knee Deep in ZDoom
It was about a WIP vanilla E1 remake by Marnetmar, but somehow it got slightly derailed.
I think.
I think.
Re: [WIP] Knee Deep in Knee Deep in Knee Deep in ZDoom
A retro remake of a retro remake of a modern remake of a retro game. What else?IMX wrote:Spoiler:
That said, I think we've had enough fun here. Some criticism would be great
I'll be posting some more shots relatively soon.

