In-Game Clock

Moderator: GZDoom Developers

User avatar
Average
Posts: 626
Joined: Fri May 20, 2011 4:28 am

In-Game Clock

Post by Average »

Would it be possible to add a clock to the HUD or (preferably for me) the automap? The reason I ask is that I tend to play Doom most days but usually as a 'coffee break' game and therefore have to check the time regularly during gameplay. It would be really handy to quickly check the time on the automap screen. The game can already show map time elapsed, game time elapsed and it even time stamps game saves so what harm would it cause to add a clock telling the real time?

Thanks for reading.

EDIT: Took out an overly negative and needless remark. I was having a bad day! :P
Last edited by Average on Mon Dec 02, 2013 12:24 pm, edited 1 time in total.
Gez
 
 
Posts: 17946
Joined: Fri Jul 06, 2007 3:22 pm

Re: In-Game Clock

Post by Gez »

There's already one if you use the [wiki]alternate HUD[/wiki]. Go to the [wiki]Alternative HUD[/wiki] options menu and set "Show time" to "System".
User avatar
TheMightyHeracross
Posts: 2100
Joined: Sun Aug 18, 2013 9:41 am
Location: Philadelphia, PA

Re: In-Game Clock

Post by TheMightyHeracross »

Wow, I didn't know that. Nifty! :)
User avatar
Nash
 
 
Posts: 17498
Joined: Mon Oct 27, 2003 12:07 am
Location: Kuala Lumpur, Malaysia
Contact:

Re: In-Game Clock

Post by Nash »

This new feature would bring a tear to Cutmanmike's eye :')
User avatar
Average
Posts: 626
Joined: Fri May 20, 2011 4:28 am

Re: In-Game Clock

Post by Average »

Gez wrote:There's already one if you use the [wiki]alternate HUD[/wiki]. Go to the [wiki]Alternative HUD[/wiki] options menu and set "Show time" to "System".
That's good to know. However, I don't really like the alternate HUD (I find the text two small amongst other things) and I always use the standard HUD. Would it be possible to add the option for the standard HUD too? If the clock was in the same position (top right) it wouldn't cause any problems with the HUD would it? I also still think it would be a great addition to the automap screen.
User avatar
Average
Posts: 626
Joined: Fri May 20, 2011 4:28 am

Re: In-Game Clock

Post by Average »

I notice that on the standard automap there is the option to show the level time elapsed and total time elapsed. Is there a technical reason why the system time option wasn't added too?
Gez
 
 
Posts: 17946
Joined: Fri Jul 06, 2007 3:22 pm

Re: In-Game Clock

Post by Gez »

The main reason is that it was never considered. The alternate HUD clock comes from an external contribution.
User avatar
Average
Posts: 626
Joined: Fri May 20, 2011 4:28 am

Re: In-Game Clock

Post by Average »

So, technically, it could be added then?
User avatar
Average
Posts: 626
Joined: Fri May 20, 2011 4:28 am

Re: In-Game Clock

Post by Average »

Just a wee bump to ask if this request has been considered worthy (automap screen or top right corner). :)
User avatar
NightFright
Spotlight Team
Posts: 1379
Joined: Fri May 02, 2008 12:29 pm
Location: Germany

Re: In-Game Clock

Post by NightFright »

I think that's a cool idea actually. To me, this would be more useful than displaying the elapsed time per level or episode, even.
User avatar
Marrub
 
 
Posts: 1202
Joined: Tue Feb 26, 2013 2:48 pm
Preferred Pronouns: No Preference
Operating System Version (Optional): Arch Linux
Graphics Processor: ATI/AMD with Vulkan/Metal Support
Contact:

Re: In-Game Clock

Post by Marrub »

Yes please. I sometimes have trouble sleeping because I play too much doom and having a clock to remind me would be nice.
User avatar
zrrion the insect
Posts: 2432
Joined: Thu Jun 25, 2009 1:58 pm
Location: Time Station 1: Moon of Glendale

Re: In-Game Clock

Post by zrrion the insect »

^ I thought I was the only one.
User avatar
Enjay
 
 
Posts: 27063
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland
Contact:

Re: In-Game Clock

Post by Enjay »

/looks at wrist
Oh wow! a watch. How did that get there? :P

While I have no objection to the feature itself, if you guys are finding that you are helplessly playing Doom too long at night and that the only way you have to tell the time when you are on your computer is the system clock, and if this all falls apart when you are playing a full screen game, get a watch/clock/phone/anything with the ability to tell you the time. Even better, set an alarm on one of these devices or something. It's really not rocket science. :P
User avatar
Marrub
 
 
Posts: 1202
Joined: Tue Feb 26, 2013 2:48 pm
Preferred Pronouns: No Preference
Operating System Version (Optional): Arch Linux
Graphics Processor: ATI/AMD with Vulkan/Metal Support
Contact:

Re: In-Game Clock

Post by Marrub »

Fshh.. Ah.. Er.. I..
Yeah that's probably a good idea.
But that costs money!
..And it's much easier to just get a clock up in the HUD anyway. The potential of that via SBARINFO could be nice too, maybe give the player a watch? :D
Blue Shadow
Posts: 5043
Joined: Sun Nov 14, 2010 12:59 am

Re: In-Game Clock

Post by Blue Shadow »

Marrub wrote:The potential of that via SBARINFO could be nice too, maybe give the player a watch? :D
That I see no point in having, and It'd be an unnecessary addition to any status bar or HUD, in my opinion.
Post Reply

Return to “Closed Feature Suggestions [GZDoom]”