You know it makes sense, its already been done in build

Lexus Alyus wrote:Quake 2 had md2 support is software mode... quake had mdl support in 2d mode, so why can't Zdoom?
Just FYI, Randy has already said that if he is going to implement a 3D object system, he would use some form of model rather than voxels. Which isn't to say he's going to add models, mind...Chilvence wrote:A voxel for all intents and purposes IS a 3d model. The only reason I suggested it over poly models is because they have been used already in a 2.5d engine, and the code with which they were implemented is freely available, and there is already an existing poly->voxel converter for the format that this code uses.
The engine is quite similar to DOOM's. So similar that many of the levels were done using DOS DeeP and then converted to their format. Never asked about the "models" back then when I had contact with the team.Lexus Alyus wrote:What models does Dark Forces use? The ship and all that (although not overly detailed) are models of some form none the less, and the engine is quite similar to dooms... In appearances anyway.