I kind of expected that, but... dunno if something that can make such broad changes should come in Berserk packs, given how their rarity in even the most balanced of mapsets is pretty everywhere across megawads. Then again, I can't think of anything else to replace them with, aside from making them rarely pop out of supply crates... but that makes no sense either.Yholl wrote:Super cool ideas, but you misunderstood how I was going to implement them. These are organic mods, in that they modify organics. So, stuff like hardened skin, or regenerative tissue. You can't inject super soldier serum into a combat knife, but the hand that wields it can be altered. The Unmaker and any other fleshy weapons can also be altered with them. The main thing I'm trying to work out is types of effects that have uses on both yourself and ranged weapons.
If the game had an EXP system I'd suggest working off of that, but that would be a massive pain in the ass to implement.
All in all it's not my mod, so you know more about what works best with what IMO. Do what works! Only thing that concerns me is how berserk pack usage in megawads tends to be; outside of secrets I usually see one given when players have little to defend themselves with or when ammo is scarce.

