OH MY MOTHER OF LORDPyroscourge wrote:Spoiler:It's not like anyone would use the Automap anyway.
The WIP Thread
- Captain J
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Re: The WIP Thread
- Cardboard Marty
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Re: The WIP Thread
Spoiler:Mock-up of Mel from The Space Pirate in Samsara. The Mel portrait above was drawn mimicking TerminusEst13's style, etc. etc.
One can dream!
Re: The WIP Thread
Fake. 0/10Pyroscourge wrote:Spoiler:It's not like anyone would use the Automap anyway.
Spoiler:
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				Pyroscourge
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Re: The WIP Thread
Nash wrote:j/k that looks fucking amazing! :O :O :O Does GZDoom not choke on that!?
Spoiler:Doesn't do too bad considering upper portal + 40 or so 3D floors.
Re: The WIP Thread
Oh come on dude. Have mercy to us novitiates.Pyroscourge wrote:It's not like anyone would use the Automap anyway.
Though, care to share how much time this took to construct, in total time?
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				Pyroscourge
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Re: The WIP Thread
Sorry, wasn't meant to be a stab. I said that because the hologram in the picture shows the world map for the hub, while you have no Automap in game.CorSair wrote:Oh come on dude. Have mercy to us novitiates.Pyroscourge wrote:It's not like anyone would use the Automap anyway.
Though, care to share how much time this took to construct, in total time?
It took about 4 straight hours to make the hologram, 2-3 days on and off for the entire structure. To post my third (and fourth) straight pic in a row, it's constructed with several 3d floors using a few different textures as shown to make the environment and the buildings.
Spoiler:This is of the building texture, which is arguably solid proof that you don't need to be a texture artist to make something look awesome in-game.
Spoiler:
Re: The WIP Thread
Unless I'm wrong and that isn't a GZDoom screenshot, you still have an automap.Pyroscourge wrote:while you have no Automap in game.
Re: The WIP Thread
Protip: all methods that could be used to make the automap unusable can be countered. Marking everything as hidden? Engine can be told to ignore the "hidden" flag. Noisy, eye-searing autopage? Can be disabled. Color-on-same-color automap definition? Won't affect anyone using a custom preset. And so on. The only semi-reliable ways to make the automap impractical to use consist basically in sabotaging your own map, which will make it harder to edit (especially if you have slopes), slower to run, and more likely to glitch. So, don't even try. It's not worth it.
			
			
									
						
										
						- DoomRater
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Re: The WIP Thread
I'd only go as far as marking everything as hidden, anything else is just.... stupid.  That said I still like to try and play something the way it was intended, so if someone isn't supposed to have an automap, then I try not to use an automap.
			
			
									
						
										
						- Discordance
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Re: The WIP Thread
Holy shit Pyroscourge.
			
			
									
						
										
						- zrrion the insect
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Re: The WIP Thread
All hail the mighty Pyroscourge.
That shot of yours is giving me some ideas Pyro. I'm not sure what those ideas will turn into, but the ideas are there nonetheless.
			
			
									
						
										
						That shot of yours is giving me some ideas Pyro. I'm not sure what those ideas will turn into, but the ideas are there nonetheless.
- Captain J
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Re: The WIP Thread
oh shi-...Marty Kirra wrote:
One can dream!
well, least you can make your own addon if you're mastered samsara script like the other addons. i'm pretty sure you can make it, you just followed my palette skill just like a what shivers did! otherwise, this is priceless.
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Re: The WIP Thread
I think that was a dig at what the structure does to the automap and / or the fact that that's a map of the map.Gez wrote:stuff
- TerminusEst13
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Re: The WIP Thread
Metroid: Dreadnought has gotten to the point where it’s actually a kind-of-playable DM build. Progress!
Here’s a video of some /vr/gins and I being total idiots instead of being productive.
Re: The WIP Thread
Have to say, Mel's looking ace in that style! Who knows, maybe one day ...Marty Kirra wrote:One can dream!





