Major Cooke wrote:But for the most vanilla of the vanilla necessities, Henderick, what you could do is have each minion spawned give the master a token, the first thing they do when they spawn called MinionCount or something. Just have the master perform inventory checks for that in the mean time. Then when the child dies, have them take one away from the master.
But the reason I made the suggestion in the first place is because I really do not want to do that because of 3 reasons:
1. It takes very long and is complicated if your master can have around 100 different children actors
2. It just fills up the decorate file if I have to do copies of every actor only because they need an extra state
3. If the children have diferent death states like Burn Ice XDeath and so on it takes even longer and for some reasons it does not work on rare occasions like getting crushed in their very first tic or if they get removed by different reasons like morph into pigs/chicken/something else and then get killed.
It would be so much easier if I could just use a simple check/action on the master itself and there wouldn't be any problems regarding the children fail to do their action and would be much much MUCH less work.
And like I said I would be happy with the simplest check possible, to start with...