[Project] "Knee-Deep in ZDoom"
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
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Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Tormentor667
- Posts: 13566
- Joined: Wed Jul 16, 2003 3:52 am
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 11
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Germany
- Contact:
- Bio Hazard
- Posts: 4019
- Joined: Fri Aug 15, 2003 8:15 pm
- Location: ferret ~/C/ZDL $
- Contact:
heh, ive got CamStudio, what version do you have? the newest version has a horrible time capturing audio from the speakers. the one ive got is much better
come to #NZDR (you know im going to get you there eventually
also, if you are making a trailer, why not just make it a cool cutscene wad?
EDIT: i ended up attaching CamStudio to a post somewhere else, so ill link it here too: http://forum.zdoom.org/download.php?id=1715
come to #NZDR (you know im going to get you there eventually
also, if you are making a trailer, why not just make it a cool cutscene wad?
EDIT: i ended up attaching CamStudio to a post somewhere else, so ill link it here too: http://forum.zdoom.org/download.php?id=1715
- Tormentor667
- Posts: 13566
- Joined: Wed Jul 16, 2003 3:52 am
- Preferred Pronouns: He/Him
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- Graphics Processor: nVidia (Modern GZDoom)
- Location: Germany
- Contact:
@Bio . I have 2.0.5 German, and well, I make the trailer because I want to get into this program
To your download: Well, your version seems to be very old or just not what I am using. My CamStudio is 25MB big and very ... professional 
@Risen - You are right, actually it has been removed but I try to get this thing in again
just in another kind of way!
EDIT
Very strange, when I play the game and record a movie, the movie afterwards - especially the colors - is fucked up, just as something is wrong with the color palette ... no trailer?!
@Risen - You are right, actually it has been removed but I try to get this thing in again
EDIT
Very strange, when I play the game and record a movie, the movie afterwards - especially the colors - is fucked up, just as something is wrong with the color palette ... no trailer?!
No problem. If you put in a new entrance then you will have to implement it differently because it pretty much requires that the player start in that area.Tormentor667 wrote:@Risen - You are right, actually it has been removed but I try to get this thing in again ;) just in another kind of way!
Intermission progress:
- Began camera work. I'm discovering how limited ZDoom's camera system is, but so far I'm happy with what I have.
- began stat counting display.
This is taking more time than I expected and real life is also taking more time than I expected, but it's too early for me to say how long I'll need to get it all together.
- Hetdegon
- Posts: 321
- Joined: Sat Oct 30, 2004 12:55 pm
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- Graphics Processor: nVidia with Vulkan support
- Location: Rubicon-3
Well...here's the idea I mentioned. I wanted to do something different
(involving a looong tunnel and some flashes) but this ended up interesting:
You may wonder what it is...well, the new E1M8 involves some "hellization"
of the areas. So this may be a quick and dirty (it's my first WAD ever
made) way to show the player what's happening out of the level, in
Phobos. Like "this is turning into Hell".
This can replace the "teleporting corpses" scene. Of course, it's just an idea, you can ignore it or use it.
(please keep in mind it's my first WAD ever done...so it's kinda lame and
unoptimized)
(involving a looong tunnel and some flashes) but this ended up interesting:
You may wonder what it is...well, the new E1M8 involves some "hellization"
of the areas. So this may be a quick and dirty (it's my first WAD ever
made) way to show the player what's happening out of the level, in
Phobos. Like "this is turning into Hell".
This can replace the "teleporting corpses" scene. Of course, it's just an idea, you can ignore it or use it.
(please keep in mind it's my first WAD ever done...so it's kinda lame and
unoptimized)
- Attachments
-
TEST20041108.zip- (90.84 KiB) Downloaded 71 times
As mentioned before, we don't have a release date, as these things canot be exactly predicted, but were almost at the finished productcharris wrote:Blargh. Pages... So... Many... Cannot... Get.... Caught... Up...
Yes folks, I've moved to the triple dots.
Anyways, when's this sucker due out?
EDIT: @Hetdegon-IMHO, not bad at all. I can't even come close to anything like that!
Update:
- Camera sequences added for maps up to M8
- Added an action select system (for choosing what stats to view)
- Cleaned up some code, made some optimizations
- Asked Biohazard to come up with a screen layout which I will either use as-is or modify somewhat (my current screen border is rather, um... sucky)
Time is still a big factor. I have meetings to attend tonight and tomorrow. I may have to set this aside to work on M6, and then pick it back up afterward. It shouldn't be a problem to finish this up while the credits sequence is being done, right?
At any rate I'll try to finalize the map script soon so that each level can collect data.
- Camera sequences added for maps up to M8
- Added an action select system (for choosing what stats to view)
- Cleaned up some code, made some optimizations
- Asked Biohazard to come up with a screen layout which I will either use as-is or modify somewhat (my current screen border is rather, um... sucky)
Time is still a big factor. I have meetings to attend tonight and tomorrow. I may have to set this aside to work on M6, and then pick it back up afterward. It shouldn't be a problem to finish this up while the credits sequence is being done, right?
At any rate I'll try to finalize the map script soon so that each level can collect data.
- wildweasel
- Posts: 21707
- Joined: Tue Jul 15, 2003 7:33 pm
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