Wad #1:
Increases max player health (a new player class must be defined to do this)
Wad #2:
Made a friendly marine and turned his damage factor to 0 against the player (so he can't hurt the player).
The basic actor definitions are (both wads use this code):
DECORATE
Code: Select all
actor MyPlayer : DoomPlayer
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GameInfo
{
PlayerClasses = "MyPlayer"
}
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clearplayerclasses
addplayerclass MyPlayer
I tried changing one of the wads to use "MyPlayer2" but it seems that wad load order determines which player class is used. Is there a way to get both to play nice at the same time, without merging wads? I'd like them separate because sometimes I want to use one without the other.
Thanks!