3D models
- Lisac_the_fox
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3D models
Hello, I'm making a new megawad for zdoom/gzdoom and i would like to know which type of 3d models I can use in software renderer.
And, I forgot, do you have some models that I can use in software renderer?
And, I forgot, do you have some models that I can use in software renderer?
- The Zombie Killer
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Re: 3D models
You cannot use models in the software renderer. The closest thing to models that you can use are voxels.
If you want to use models, then you need to get GZDoom
Also note that voxels slow down the GL renderer a LOT because they're converted to individual 3d cubes.
Having multiple voxels doesn't do the software renderer any wonders either
If you want to use models, then you need to get GZDoom
Also note that voxels slow down the GL renderer a LOT because they're converted to individual 3d cubes.
Having multiple voxels doesn't do the software renderer any wonders either
Re: 3D models
there's a mod that adds 3d models to ST, but ST is dead :/
models aren't possible in software like TZK said
models aren't possible in software like TZK said
- Lisac_the_fox
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Re: 3D models
Ok, is there some way to make sloped voxels?
- wildweasel
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Re: 3D models
Nope; your only real option there is to make the voxel a higher resolution and scale it down, so you can attempt to smooth over the rough edges.
- Lisac_the_fox
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Re: 3D models
But the bigest voxel is 255x255x255.
It fix the problem for most of items,
But what about monsters?
It fix the problem for most of items,
But what about monsters?
- Lisac_the_fox
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Re: 3D models
I fix the problem, I bought a new graphic card, VIA unichrome with 64 mb. Can you please tell me how can I add models to gzdoom?
- Hellser
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Re: 3D models
I think you messed up horribly. How old is the computer you have? A VIA-chipset is VERY outdated. I mean, very, very, very oudated.
- SyntherAugustus
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Re: 3D models
I think you need something a bit better.
http://www.newegg.com/Product/Product.a ... 6814130915
http://www.newegg.com/Product/Product.a ... 6814130915
- wildweasel
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Re: 3D models
I'd even be willing to bet that one of these would work just fine; I'd have looked for something in the GeForce 460 range to see if they were going for even cheaper, but Newegg doesn't seem to have any. I've been running a 460 GTX SE for a few years now and haven't had any serious issues yet.blackfish wrote:I think you need something a bit better.
http://www.newegg.com/Product/Product.a ... 6814130915
- Hellser
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Re: 3D models
Supply and demand, sadly. The GTX 260 wasn't a bad card either, and PNY isn't a bad company to go for. I hope the OP comes back to us about the age of his system, he could be running on AGP still.wildweasel wrote:I'd have looked for something in the GeForce 460 range to see if they were going for even cheaper, but Newegg doesn't seem to have any. I've been running a 460 GTX SE for a few years now and haven't had any serious issues yet.
- Sgt Dopey
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Re: 3D models
Even if he was on agp he could still get a better card than that. AFAIK EVGA still make the 6200 AGP and PCI versions and even then there's always ebay
Re: 3D models
1. GZDooM supports md2, md3, and DMD model formats. You will need to use models in one of those formats.Lisac_the_fox wrote:Can you please tell me how can I add models to gzdoom?
2. You'll need to insert your models and graphics into your wad. You can use a tool such as Slade or SlumpEd to insert them as lumps in your wad.
3. Instead of using a wad format, consider a pk3 format, which allows for better lump management.
4. You will need to create model definitions for each model, and insert that file into your wad or pk3
5. You will need to create actor definitions for each model, and insert that file into your wad or pk3
- Lisac_the_fox
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Re: 3D models
Thanks for help, i get gz-models with all 3d models for gzdoom.
