[UPDATE] Hexen redux Seven Portals WIP DL up

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acidhoez
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Re: [WIP] Hexen redux Shadowwood demo up

Post by acidhoez »

ah alright. do you think i should remove some enemies in either map? or add some, or just leave them with their current monster count. ive also got a few new potions added, theyre on realm667, and a ring of regeneration
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SallazarSpellcaster
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Re: [WIP] Hexen redux Shadowwood demo up

Post by SallazarSpellcaster »

The Winnowing Hall is alright, the entry area on the Seven Portals is as well, perhaps a few more behind the large portal.
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acidhoez
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Re: [WIP] Hexen redux Shadowwood demo up

Post by acidhoez »

im trying to add boss shooters, but when i did they didnt appear, so i think i just have to change the doomed number but idk if that would be a good 'enemy' to add or not, considering it doesnt stop adding monsters
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SallazarSpellcaster
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Re: [WIP] Hexen redux Shadowwood demo up

Post by SallazarSpellcaster »

Boss shooters as in Doom?
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acidhoez
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Re: [WIP] Hexen redux Shadowwood demo up

Post by acidhoez »

yeah but theres versions on realm667 that are for hexen and heretic
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SallazarSpellcaster
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Re: [WIP] Hexen redux Shadowwood demo up

Post by SallazarSpellcaster »

I see. A boss shooter may work on a different map, it feels too soon on the Seven Portals.
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acidhoez
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Re: [WIP] Hexen redux Shadowwood demo up

Post by acidhoez »

i agree, maybe it would work well with the fight with korax, i suppose it would be more logical, and for the rooms leading to the guardian portals, should i change them at all ? tbh i think theyre fine the way they are, i was thinking of changing the wall textures to match the guardian portal it leads too, but it may be too much honestly.
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SallazarSpellcaster
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Re: [WIP] Hexen redux Shadowwood demo up

Post by SallazarSpellcaster »

The doors to the Ice Guardian are alright, but personally, I find the other two to be rather stale. I mean, the Guardian of Ice shows that it's an ice based map, but the others feel rather "bare.
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acidhoez
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Re: [WIP] Hexen redux Shadowwood demo up

Post by acidhoez »

i agree, i could make some lava pits or something for the fire side, idk ill figure it out. but for the steel side, im kinda clueless for it honestly.
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SallazarSpellcaster
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Re: [WIP] Hexen redux Shadowwood demo up

Post by SallazarSpellcaster »

Machines, the completed gear texture from the Castle of Grief, stuff moving around and making metallic noises I guess.
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acidhoez
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Re: [WIP] Hexen redux Shadowwood demo up

Post by acidhoez »

i was actually considering the gears. i wonder if the texture packs im using have anything machine lke
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SallazarSpellcaster
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Re: [WIP] Hexen redux Shadowwood demo up

Post by SallazarSpellcaster »

Hopefully, seeing as that is the spirit of the Guardian of Steel, it's a mechanism with its nooks and crannies and whatnot.
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acidhoez
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Re: [WIP] Hexen redux Shadowwood demo up

Post by acidhoez »

there are some metal textures, black/gray with rust on them but thats about all i can find so hopefully i can make it good, ill be sending you another demo sometime tonight
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SallazarSpellcaster
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Re: [WIP] Hexen redux Shadowwood demo up

Post by SallazarSpellcaster »

More than the textures themselves, I think it's gotta be something practical: Moving platforms, pistons, things that look like part of a machine, as in the Guardian map itself. Thing is there really aren't many machine-like textures around.
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acidhoez
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Re: [WIP] Hexen redux Shadowwood demo up

Post by acidhoez »

i personally like the guardian of steel, its one of the better maps of the game in my opinion, im going to send you what ive got done, i cant think of very much else to do really
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