[UPDATE] Hexen redux Seven Portals WIP DL up
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: [WIP] Hexen redux Shadowwood demo up
ah alright. do you think i should remove some enemies in either map? or add some, or just leave them with their current monster count. ive also got a few new potions added, theyre on realm667, and a ring of regeneration
- SallazarSpellcaster
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Re: [WIP] Hexen redux Shadowwood demo up
The Winnowing Hall is alright, the entry area on the Seven Portals is as well, perhaps a few more behind the large portal.
Re: [WIP] Hexen redux Shadowwood demo up
im trying to add boss shooters, but when i did they didnt appear, so i think i just have to change the doomed number but idk if that would be a good 'enemy' to add or not, considering it doesnt stop adding monsters
- SallazarSpellcaster
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Re: [WIP] Hexen redux Shadowwood demo up
Boss shooters as in Doom?
Re: [WIP] Hexen redux Shadowwood demo up
yeah but theres versions on realm667 that are for hexen and heretic
- SallazarSpellcaster
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Re: [WIP] Hexen redux Shadowwood demo up
I see. A boss shooter may work on a different map, it feels too soon on the Seven Portals.
Re: [WIP] Hexen redux Shadowwood demo up
i agree, maybe it would work well with the fight with korax, i suppose it would be more logical, and for the rooms leading to the guardian portals, should i change them at all ? tbh i think theyre fine the way they are, i was thinking of changing the wall textures to match the guardian portal it leads too, but it may be too much honestly.
- SallazarSpellcaster
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Re: [WIP] Hexen redux Shadowwood demo up
The doors to the Ice Guardian are alright, but personally, I find the other two to be rather stale. I mean, the Guardian of Ice shows that it's an ice based map, but the others feel rather "bare.
Re: [WIP] Hexen redux Shadowwood demo up
i agree, i could make some lava pits or something for the fire side, idk ill figure it out. but for the steel side, im kinda clueless for it honestly.
- SallazarSpellcaster
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Re: [WIP] Hexen redux Shadowwood demo up
Machines, the completed gear texture from the Castle of Grief, stuff moving around and making metallic noises I guess.
Re: [WIP] Hexen redux Shadowwood demo up
i was actually considering the gears. i wonder if the texture packs im using have anything machine lke
- SallazarSpellcaster
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Re: [WIP] Hexen redux Shadowwood demo up
Hopefully, seeing as that is the spirit of the Guardian of Steel, it's a mechanism with its nooks and crannies and whatnot.
Re: [WIP] Hexen redux Shadowwood demo up
there are some metal textures, black/gray with rust on them but thats about all i can find so hopefully i can make it good, ill be sending you another demo sometime tonight
- SallazarSpellcaster
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Re: [WIP] Hexen redux Shadowwood demo up
More than the textures themselves, I think it's gotta be something practical: Moving platforms, pistons, things that look like part of a machine, as in the Guardian map itself. Thing is there really aren't many machine-like textures around.
Re: [WIP] Hexen redux Shadowwood demo up
i personally like the guardian of steel, its one of the better maps of the game in my opinion, im going to send you what ive got done, i cant think of very much else to do really