Good idea, never crossed my mind doing it like that, il take your advise an implement itamv2k9 wrote:Yeah, it's really not that hard to make spawners choose weapons based on playerclass rather than flat-out randomspawners, which may result in, if the Random Number Gods are not on your side, not getting any weapons you can use. If multiplayer compatability wasn't a concern, you could make CustomInventory items that check for an item in the taker's inventory that identifies them as x, y or z class and then spawns an appropriate actor, something other class mods have done. Otherwise, I'm sure there's an ACS method you could use; a script that runs at mapstart and checks the playerclass of all players ingame, and directs spawners to only spawn weapons those classes can pick up?
