true or false, may allow me to belive you. i can't discuss about this anymore.Eriance wrote:Did you think I would troll with NON-authentic material?

true or false, may allow me to belive you. i can't discuss about this anymore.Eriance wrote:Did you think I would troll with NON-authentic material?
Thoroughly thought, that's actually neat thing. But that... Doesn't work in-game, no?KeksDose wrote:Having that urge to play vertically mirrored maps.
So I'm writing a program that flips any map over. The results are usually unplayable.
The dual pistols make me suspect that's what he's doing.Viscra Maelstrom wrote:try it with Xaser's Parkour mod!
As in, can't flip maps over at run time? Then nope, won't work. The program outputs a copy of the wad with all the map data flipped over. Most maps became playable after converting the line specials accordingly too, like doors becoming lifts.CorSair wrote:Thoroughly thought, that's actually neat thing. But that... Doesn't work in-game, no?
Ah well, should have seen that already.KeksDose wrote:As in, can't flip maps over at run time? Then nope, won't work. The program outputs a copy of the wad with all the map data flipped over. Most maps became playable after converting the line specials accordingly too, like doors becoming lifts.
Not quite. The HUD doesn't match Parkour. DVII comes with Dual Pistols, as KeksDose said.NeuralStunner wrote:The dual pistols make me suspect that's what he's doing.
Probably like a poor man's Descent or Tribes, which is something I'm okay with..ex.inferis. wrote:Not quite. The HUD doesn't match Parkour. DVII comes with Dual Pistols, as KeksDose said.NeuralStunner wrote:The dual pistols make me suspect that's what he's doing.I wonder what would a map with almost no gravity play like in that concept.