Complete list of thing id's

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Lazarus
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Complete list of thing id's

Post by Lazarus »

Does anyone know where i can find a list of all the thing id numbers that are used by doom. I know that there is a list of id's for additions made by ZDOOM on the site, but i have been unable to find a complete list of all the id's already being used.
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Macil
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Post by Macil »

I don't really understand what you want. Maybe, start DooMBuilder (at doombuilder.com), start the script editor, hit Ctrl-Space, and look under T_'s?
Lazarus
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Post by Lazarus »

Basically, i just want a list of all the thing id numbers that are already being used.
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Macil
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Post by Macil »

What do you mean by thing id numbers?????!!!

Do you mean like a tid, that is set specifically for one thing in a map??
Lazarus
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Post by Lazarus »

Here's an easier way to put it.

When you add something to DECORATE, like a new monster, you give it an id number so you can place it into a map.

I just want to know which numbers are currentlt being used so that i don't accidentlt give my new monster a number that is already in use.
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Graf Zahl
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Post by Graf Zahl »

154 is the highest number in use. Best start at 255 and go down.
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Macil
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Post by Macil »

Are you sure that 154 is the highest? I don't think I understand. The Demon's number is 3002
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Graf Zahl
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Post by Graf Zahl »

That's the editor number, not the SpawnID. These are totally different numbers. If you need editor numbers consider everything above 15000 free for use (unless you make a resource WAD.)
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Kirby
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Post by Kirby »

Waht Graf is talking about:

http://www.zdoom.org/wiki/index.php?tit ... wn_numbers

What Agent ME Is talking about:

Doom Editor Numbers

As in the #'s a monster has. i.e. You go into Doom Builder and then you select things. When going through the things, each thing has its own # (like Actor Hits Floor has a DoomEdNum of 9999) and it shows it in a little box that says "Thing Type". These #'s range up to somewhere around 30000 I believe. A list of DoomEdNumbers cannot be found in the wiki because NO ONE ADDED IT!

Just to clear things up :)

EDIT: Damn, Graf was just one step ahead of me :P
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Macil
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Post by Macil »

Oh, sorry. I had forgotten about spawn #'s.
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TheDarkArchon
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Post by TheDarkArchon »

I'm doing a page on the wiki on the subject.
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