[Project] "Knee-Deep in ZDoom"

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Bio Hazard
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Post by Bio Hazard »

heres a concept map for an idea i had last night, maybe it could be put to use?
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Xaser
 
 
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Post by Xaser »

Haha, that's cool! I'm gonna do something of that style for HELLDOOM. :P
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Kate
... in rememberance ...
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Post by Kate »

Bio: Nice, you should make the blood splats and you are here graphics into sprites and spawn them on the buildings. Maybe even give them slight scaling or blinking effects to top it off. I thought about doing something like that, but I never got around to finishing the project, the effects were similar though, you finished a building, it sunk into the water around it, and you moved on to the next level, too bad I lost the wad in an HD reformat, I also had another one that made good use of scaling to make it look like you were flying miles above a floating island in the center of Hell for the intro, again, I lost it in the HD reformat, but could try and duplicate the wad if you want me to...
saxxonpike

Post by saxxonpike »

So umm... where are the files that are in the official final pack then? I want to know which ones were selected..
saxxonpike

Post by saxxonpike »

ellmo wrote:Meanwhile... ZE1M3, the Supercharge window...
Quite nitpicky I am, especially when I say that the textures in between the wall thingys is either too light, or the green frame is too dark :P
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Nmn
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Post by Nmn »

Bio-I think it's very nice.
Give me an hour to enhance it to be more similair to WIMAP0 pic :)
This is a small task, I've got time, and the idea is pretty good.
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Tormentor667
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Post by Tormentor667 »

@NMN & BioHazard - Well, the "buildingsectors" could need some better textures to make them look like real buildings :(

@Saxxonpike - What do you mean?
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ellmo
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Post by ellmo »

Bio Hazard wrote:heres a concept map for an idea i had last night, maybe it could be put to use?
Hey! Looks superb. Though I was a bit addicted to the old intermission maps, we could use that what you've shown. Looks pretty promising. Who's going to make these buildings serious, Bio?
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Nmn
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Post by Nmn »

Are You guys ignoring me or what? :(
Give me... half of an hour and I'll show You how they really look! And I keep my words.
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Nmn
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The Art of Doom Mini-Mapping

Post by Nmn »

Double Post to bump thread.
Here it is. I've altered the scripts a bit tough to have You walk around and look closer. Someone has to improve the script to make it usable for endings after every level. :) Enjoy

Apetizer:
Image

http://www.nos-sr50.com/wads/inter_2.zip

(props to Noss50 for da mirror)
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Csonicgo
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Post by Csonicgo »

YES! I love that! keep it up, guys!
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Bio Hazard
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Post by Bio Hazard »

heh, i guess it was a good idea after all :)

LOL NMN... great job!


i was going to voulnteer for the scriping part, i just didnt want to do the map part
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cccp_leha
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Post by cccp_leha »

:cry:

I may need to be taken off the roster... Between a group presentation and a paper in school, band practice on the weekends, and the difficulty of editing v e r y s l o w l y, all I could accomplish this whole week was to add some functionality to E1M1. On the other hand, the school shit is over with next Friday (11/5) so I would have been more than happy to add some stuff then... I dunno.
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Risen
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Post by Risen »

No problem. Switch with me for E1M1, and I'll look at E1M8 on Week 2 instead. I had a busy week and got nothing done as well, but the first week of this part hasn't started yet.
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Kirby
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Re: The Art of Doom Mini-Mapping

Post by Kirby »

Nmn wrote:Double Post to bump thread.
Here it is. I've altered the scripts a bit tough to have You walk around and look closer. Someone has to improve the script to make it usable for endings after every level. :) Enjoy

Apetizer:
Image

http://www.nos-sr50.com/wads/inter_2.zip

(props to Noss50 for da mirror)
HOLY SHIT!!!

Keep up the good work! :D :) :D 8-) :shock: :P
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