[Project] "Knee-Deep in ZDoom"
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Bio Hazard
- Posts: 4019
- Joined: Fri Aug 15, 2003 8:15 pm
- Location: ferret ~/C/ZDL $
- Contact:
Bio: Nice, you should make the blood splats and you are here graphics into sprites and spawn them on the buildings. Maybe even give them slight scaling or blinking effects to top it off. I thought about doing something like that, but I never got around to finishing the project, the effects were similar though, you finished a building, it sunk into the water around it, and you moved on to the next level, too bad I lost the wad in an HD reformat, I also had another one that made good use of scaling to make it look like you were flying miles above a floating island in the center of Hell for the intro, again, I lost it in the HD reformat, but could try and duplicate the wad if you want me to...
- Tormentor667
- Posts: 13533
- Joined: Wed Jul 16, 2003 3:52 am
- Contact:
The Art of Doom Mini-Mapping
Double Post to bump thread.
Here it is. I've altered the scripts a bit tough to have You walk around and look closer. Someone has to improve the script to make it usable for endings after every level. Enjoy
Apetizer:
http://www.nos-sr50.com/wads/inter_2.zip
(props to Noss50 for da mirror)
Here it is. I've altered the scripts a bit tough to have You walk around and look closer. Someone has to improve the script to make it usable for endings after every level. Enjoy
Apetizer:
http://www.nos-sr50.com/wads/inter_2.zip
(props to Noss50 for da mirror)
- Bio Hazard
- Posts: 4019
- Joined: Fri Aug 15, 2003 8:15 pm
- Location: ferret ~/C/ZDL $
- Contact:
I may need to be taken off the roster... Between a group presentation and a paper in school, band practice on the weekends, and the difficulty of editing v e r y s l o w l y, all I could accomplish this whole week was to add some functionality to E1M1. On the other hand, the school shit is over with next Friday (11/5) so I would have been more than happy to add some stuff then... I dunno.
Re: The Art of Doom Mini-Mapping
HOLY SHIT!!!Nmn wrote:Double Post to bump thread.
Here it is. I've altered the scripts a bit tough to have You walk around and look closer. Someone has to improve the script to make it usable for endings after every level. Enjoy
Apetizer:
http://www.nos-sr50.com/wads/inter_2.zip
(props to Noss50 for da mirror)
Keep up the good work!