Criminy, the character limit in topic subjects can make it hard to fit in a good summary.
If you use an exit (243 or 244) with a nonzero arg0 and the destination map lacks any player starts with an equal arg0, ZDoom completely crashes upon trying to load the next map. While doing that in and of itself is obviously a [Don't do that!], crashes are generally the least desirable outcome of any situation. In contrast, if you try to enter a map with no player starts (or no deathmatch starts if deathmatch = true), you're just kicked to the console with an error message that tells you what went wrong in more human language. It'd be a lot nicer if this situation were handled similarly - in my case, it was pretty inconvenient 'cuz it took me a while just to figure out why ZDoom was crashing.
Crash using exits with nonzero arg0 & incompatible dest. map
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Re: Crash using exits with nonzero arg0 & incompatible dest.
Wow, that log message is quite the mouthful. Thanks!
