Code:
Spoiler:I don't have access to my modding comp right now, so I don't have an example wad. But it would take all of 30 seconds for someone to put this in Slade3, so hopefully it's not a problem.
Moderator: GZDoom Developers
Spoiler:I don't have access to my modding comp right now, so I don't have an example wad. But it would take all of 30 seconds for someone to put this in Slade3, so hopefully it's not a problem.
But the [wiki=Classes:MaceFX4]big firemace spheres[/wiki] call [wiki]A_DeathBallImpact[/wiki] which doesn't exactly behave like [wiki]A_SeekerMissile[/wiki], so it's not surprising.Ichor wrote:I think he wants it to act like the big firemace spheres from Heretic, where it changes direction to seek after a target only when it bounces and not any other time.
I'll give this a go, thanks.Graf Zahl wrote:You have to call A_SeekerMissile repeatedly so you can't just jump to the spawn state. You have to define another sequence with A_SeekerMissile calls.
Maybe that's worth a feature suggestion.Xaser wrote:...since "threshold" and "maxturnangle"...don't allow for instantaneous turns.
Spoiler:If you don't include it, there's a 50% chance that it will not home in on anything. I set mine to 100 so it will always home in. I briefly had SMF_PRECISE, but it turned out to not work for this, which is similar to the big firemace sphere. However, it should work for you.
Ichor wrote:If you don't include it, there's a 50% chance that it will not home in on anything. I set mine to 100 so it will always home in.
Wiki wrote:
- chance
If the SMF_LOOK flag is used, this is the chance (out of 256) that the missile will try acquiring a target if it doesn't already have one. The default value is 50.