rendering voxels in mirrors
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rendering voxels in mirrors
I found a large problem with rotating and positionung voxels when they are mirrored with Line Mirror. I add a demo of this based on teamhellspawn's voxel project. map01.
http://www.gamefront.com/files/23196001/voxel_test2.zip
http://www.gamefront.com/files/23196001/voxel_test2.zip
Re: rendering voxels in mirrors
Woh! That's quite a trippy effect. It doesn't happen in GZDoom (possibly because, as I understand it, voxels are converted to models on the fly in GZDoom).
- Project Shadowcat
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Re: rendering voxels in mirrors
I'm having trouble accessing the file. Can it be mirrored (heh) elsewhere?
- chopkinsca
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Re: rendering voxels in mirrors
This is clearly not a bug, it's a definite feature. An awesome, definite feature! 
Just kidding, but this is one of the greatest bugs I've seen.
Just kidding, but this is one of the greatest bugs I've seen.
Re: rendering voxels in mirrors
Thanks Enjay.
... that's crazy
... that's crazy
Re: rendering voxels in mirrors
Fixed in r4216.
Re: rendering voxels in mirrors
Thanx a lot! Now i may continue my overvoxeled project)))
- Minigunner
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