rendering voxels in mirrors

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Guest

rendering voxels in mirrors

Post by Guest »

I found a large problem with rotating and positionung voxels when they are mirrored with Line Mirror. I add a demo of this based on teamhellspawn's voxel project. map01.

http://www.gamefront.com/files/23196001/voxel_test2.zip
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Enjay
 
 
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Re: rendering voxels in mirrors

Post by Enjay »

Woh! That's quite a trippy effect. It doesn't happen in GZDoom (possibly because, as I understand it, voxels are converted to models on the fly in GZDoom).
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Project Shadowcat
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Re: rendering voxels in mirrors

Post by Project Shadowcat »

:trippy:
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Nash
 
 
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Re: rendering voxels in mirrors

Post by Nash »

I'm having trouble accessing the file. Can it be mirrored (heh) elsewhere?
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Enjay
 
 
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Re: rendering voxels in mirrors

Post by Enjay »

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chopkinsca
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Re: rendering voxels in mirrors

Post by chopkinsca »

This is clearly not a bug, it's a definite feature. An awesome, definite feature! :D

Just kidding, but this is one of the greatest bugs I've seen.
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Nash
 
 
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Re: rendering voxels in mirrors

Post by Nash »

Thanks Enjay.

... that's crazy
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randi
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Re: rendering voxels in mirrors

Post by randi »

Fixed in r4216.
conradrdw
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Re: rendering voxels in mirrors

Post by conradrdw »

Thanx a lot! Now i may continue my overvoxeled project)))
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