[Finished] The Russian Overkill - 3.0e

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Gothic
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Re: [Finished] The Russian Overkill

Post by Gothic »

lagged as fuck, but still totally worth it :P
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TheManOfMestaMen
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Re: [Finished] The Russian Overkill

Post by TheManOfMestaMen »

It crashes right at start. or when it gets done loading
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TheManOfMestaMen
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Re: [Finished] The Russian Overkill

Post by TheManOfMestaMen »

Gothic wrote:lagged as fuck, but still totally worth it :P
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i see why :lol:
Ribo Zurai
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Re: [Finished] The Russian Overkill

Post by Ribo Zurai »

The Satchel doesn't give Nuclear Power Charge ammo.
Zdoomer1337
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Re: [Finished] The Russian Overkill

Post by Zdoomer1337 »

what music does the pantokrator's alt fire use
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Gothic
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Re: [Finished] The Russian Overkill

Post by Gothic »

Zdoomer1337 wrote:what music does the pantokrator's alt fire use
not exactly the same version, but...
Spoiler:
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slipgate_ranger
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Re: [Finished] The Russian Overkill

Post by slipgate_ranger »

There's... uh, pretty much weapons up here. Won't it be complicating to fight with such amount of weapons?
Indeed, there's more than plentiful of them. So far I've got pretty much three different gun sets. I am working now on the class-oriented version, where they are separated, buuuut I'm not sure if my patience will let me to finish that.
Okay then. If it's not to late or early to speculate, which set of weapons do you think would fit each class?
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Doctrine Gamer
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Re: [Finished] The Russian Overkill

Post by Doctrine Gamer »

Amazing, the old mod consumed 70% of my CPU, this new version ranges between 20% and 31% how you managed that? :wub:
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Doctrine Gamer
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Re: [Finished] The Russian Overkill

Post by Doctrine Gamer »

Gothic wrote:lagged as fuck, but still totally worth it :P
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How did you take so many shots at once? :?:
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Sp00kyFox
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Re: [Finished] The Russian Overkill

Post by Sp00kyFox »

Voldemaro Sobiebor wrote:How did you take so many shots at once? :?:
I guess "freeze time".
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TheManOfMestaMen
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Re: [Finished] The Russian Overkill

Post by TheManOfMestaMen »

Hey does ro need any core mods i used some like molidvia and the old ro
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Death Egg
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Re: [Finished] The Russian Overkill

Post by Death Egg »

Pretty sure the current version has all them installed in it already now.

Also, I support the idea of separating some of the weapons per character, would give more of a point to having three different characters other than different melee weapons and pistols.
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TheManOfMestaMen
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Re: [Finished] The Russian Overkill

Post by TheManOfMestaMen »

but i get errors D: form the camera angle for the title screen
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Ethril
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Re: [Finished] The Russian Overkill

Post by Ethril »

This never fails to be hilariously awesome.

Just a few things:
-Katyusha's seeker mode is broken. I checked the code and it's probably because you gave it a "Relod" state instead of "Reload". ;)
-I think the Berserker Pack should have some sort of rock/debris toss to fit with the whole Tank thing. (maybe as an altfire and move the shouting to zoom?)
-Wouldn't it make more sense for the Steamroller's altfire to use the actual Sticky Bomb ammo? It'd be nice to have another use for those things; half the time I completely forget I even have them.
-I LOVE THE POWERCUBE. IT'S SO BAD. :trippy:
Anueuz

Re: [Finished] The Russian Overkill

Post by Anueuz »

So I've found a bug: While playing on Drunk Simulator mode, apparently I could pick up the Quadvolgue, I guess it's not a super-weapon, right?
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