[GayZDoom] Fun with 3D Floors - flat shading
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Re: [GayZDoom] Fun with 3D Floors - flat shading
I agree, fun experiment, isn't that what DOOM editing is supposed to be about anyhow? To hell with logic!
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Re: [GayZDoom] Fun with 3D Floors - flat shading
Talking about experimenting with 3D floors.Syfo-Dyas wrote:I agree, fun experiment, isn't that what DOOM editing is supposed to be about anyhow? To hell with logic!
At the end of 2005, solarsnowfall did a similar thing but with a vertical orientation in mind.
May be of interest to some.
Re: [GayZDoom] Fun with 3D Floors - flat shading
The GL rendering code isn't exactly efficient. If you're faced with whipping up a custom texture, and using this 3D floor technique... Pick the texture every time.