That's an interesting idea. Maybe they could be larger if they had more health. It might cause some problem with clipping into ceilings, but as long as it was kept subtle it probably wouldn't be too severe.Vaecrius wrote:Having the enemy health be random instead of weapon damage would be an interesting idea if it could be made to matter - facing 5 goons of equal threat, hit the one that has the least health first, 4 goons after the first shot instead of 5, but you'd have to be able to tell that somehow. (little health bars over the head?)
Slightly off-topic: But on the topic of health manifesting visually, I've always felt that Doom could benefit from damage skins. Something similar to what we see on Doomguy's mug the bottom of the default hub. I've seen videos of this done on 3D mobs' textures (ick, IMHO), but never for the sprites.
