
The above shot was taken at 1920x1200. As you can see, the gameplay menu is shifted to the right quite a bit. Is there a reason that it isn't centred?
Moderator: GZDoom Developers
Yeah, about that...Enjay wrote:Is there a reason that it isn't centred?
Code: Select all
Don't Raise Empty Weapons
Icon's Death Kills Minions
End Sector Counts For Kill %
Yeah, monsters placed in sectors with type "damage 20 + exit level" are not counted. That means that after you kill the barons and spectres plus the two big badasses, you've got 100% kills for Phobos Anomaly. (Then you teleport and are attacked by imps and zombies in the darkness.)Enjay wrote:The first two are good but I'm not sure the last one actually describes what the option is or gives enough clues what it is referring to. (I am correct in saying that this option refers to end of map sectors like the one in E1M8 right?)
Secretary of Hell is "shocked and outraged" by the tragedy; Manhunt for the killer is underway.Kate wrote:Icon's Death Kills Minions
Well, if the attempt is to shorten the original string, that would fail here. It has only two less characters, less spaces and no "i", so would roughly result in the same length.NeuralStunner wrote:Also, how about "Don't Select Empty Weapons"? The term "raise" might be a bit weird to some players.