Only show kills/items/etc gained not total

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Enjay
 
 
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Only show kills/items/etc gained not total

Post by Enjay »

An inelegant thread title.

It would be nice if I could pick an option to display kills/items or whatever on the automap and alt HUD without showing the max totals possible for the level. I really like having a record of the the kills and items that I have managed as I go through the level as a running total but having the possible max totals is a bit of a spoiler.

eg
if I have 50/100 I know that I am about half way through the map.
if I have 99/100 and the exit door is in front of me, I can be pretty sure there is a monster in there and I can be ready for him.
if I have 100/100 I know that (unless spawning is likely) I can wander around the level with impunity safe in the knowledge that I am not going to be attacked.
if I have 0/0 (particularly on map01) there's a good chance that this is just an "atmosphere" map with no enemies and the suspense nature of the map has been undermined.
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Zenon
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Re: Only show kills/items/etc gained not total

Post by Zenon »

Quite a nice idea, I'd like to see this added as a toggle option
mi123645
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Re: Only show kills/items/etc gained not total

Post by mi123645 »

Sorry to bump but, a way to do this would be to set the monster with the -COUNTKILL flag, set their health higher than normal (so if it's normally 100, set it to 200 or higher), set their WoundHealth property to 100 and put in the Wound state to add the +COUNTKILL flag and add DamageThing to a high damage that would kill them. As for items, I'd assume one could use CustomInventory and add the +COUNTITEM flag in the pickup state.
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Xaser
 
 
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Re: Only show kills/items/etc gained not total

Post by Xaser »

I don't really have an image macro of a sledgehammer killing a fly, so the mental image would have to suffice. That's definitely doable, but it's a huge effort to implement mod-side what would work best as a user option. That and it would nullify total item counts completely (i.e. on the intermission screen), which is probably not desirable.
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twinkieman93
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Re: Only show kills/items/etc gained not total

Post by twinkieman93 »

Xaser wrote:I don't really have an image macro of a sledgehammer killing a fly, so the mental image would have to suffice. That's definitely doable, but it's a huge effort to implement mod-side what would work best as a user option. That and it would nullify total item counts completely (i.e. on the intermission screen), which is probably not desirable.
You don't have an image macro of something? :O
mi123645
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Re: Only show kills/items/etc gained not total

Post by mi123645 »

Xaser wrote:I don't really have an image macro of a sledgehammer killing a fly, so the mental image would have to suffice. That's definitely doable, but it's a huge effort to implement mod-side what would work best as a user option. That and it would nullify total item counts completely (i.e. on the intermission screen), which is probably not desirable.

Oh you should see some of the hackery I've been doing lately! Its akin to that of using a Death Star laser to blow up a small bacterium. Its the unfortunate way of getting something's to work though.

I would still build the Death Star though. And use it on everything.
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Xaser
 
 
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Re: Only show kills/items/etc gained not total

Post by Xaser »

If I could program the Death Star to swat flies for me, I'd totally get myself one. :D

*ahem*

Carry on.
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