((Death Pact))----A SLaughter wad --- alpha v1.3 Released!!

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Unholypimpin
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((Death Pact))----A SLaughter wad --- alpha v1.3 Released!!

Post by Unholypimpin »

Hello everyone I would like to introduce you all to a slaughter wad im making called Death Pact.



LINK TO 6 MAP ALPHA http://www.mediafire.com/?1xavd6qh4bd3lqa


The difficulty of this wad ranges from medium difficulty to hard.

THIS WAD IS COOP CAPABLE HOWEVER HAS SOME GLITCHES. REQUIRES ZDOOM BUT CAN ALSO BE RAN ON ZANDRONUM

Each map is its own stand alone map and can be beat from pistol start. Actually each map starts from pistol as each map resets your inventory. Because of this each maps difficulty does not increase per map and some maps can be easier or harder than the last. Some fights cannot be beat straight out and require actual thinking to beat.

There are a few new weapons and a fair amount of new monsters.

Currently theres about 3 new weapons but more will be added later. The Eviserator, Autoshotgun and the Dark Plasma Rifle.

All weapons but the rocket launcher and bfg have been altered to do more damage.

I fixed all the hitscan enemies so they nolonger fight or damage eachother. The zombie monsters dont infight, however spidermasterminds can still fight and do damage to zombies.

The only altered enemy that is stronger is the spidermastermind, which now has 5500 hp and is more accurate at long range.

I wont list all the enemies but some examples are the Skeleton King, Hellfire Baron and sadistic demon.

And now for the screenshots.
http://i1020.photobucket.com/albums/af3 ... 2c1f7f.png
http://i1020.photobucket.com/albums/af3 ... 4387a8.png
http://i1020.photobucket.com/albums/af3 ... 7d58b8.png
http://i1020.photobucket.com/albums/af3 ... 88ae82.png
http://i1020.photobucket.com/albums/af3 ... 757767.png
http://i1020.photobucket.com/albums/af3 ... ac6b3f.png



Things on the todo list are
-create sprites for each new enemy
-improve dark plasmarifle and autoshotgun sprites
-iron out any bugs in this current alpha test
====================================================

Heres a list of the songs used and their authors.

--light_strokes by mindthings

--catastrophy by cheshyre

--lost and destroyed by cheshyre

--Release by EagleGuard

--underwater madness by punk7890
Last edited by Unholypimpin on Mon Jan 28, 2013 4:56 pm, edited 1 time in total.
KeeperOfWonderland
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Joined: Mon May 02, 2011 10:55 pm

Re: ((Death Pact))----A SLaughter wad --- alpha v1.3 Releas

Post by KeeperOfWonderland »

Oh hello dude. Its <ManaPlayer>.
Know I like idea of this wad. Hordes of monsters, unusual modified old monsters. But honestly, levels are not very good..
Design and architecture of weak, many duplicates.
On maps are often errors with monsters stuck together, uncontrolled spread of ammunition on ground and so on.

You need someone to rivet maps?
I can help improve basic maps and make new ones.

And I like the music in this wad. :)

ps
I have knowledge of English is disgusting, I know, thank you :D
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Unholypimpin
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Re: ((Death Pact))----A SLaughter wad --- alpha v1.3 Releas

Post by Unholypimpin »

ya go ahead and make some maps if you want, just make sure you use the resources. Could you explain in better detail what you didnt like about the maps? because what you said isnt really helpful =[.
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twinkieman93
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Re: ((Death Pact))----A SLaughter wad --- alpha v1.3 Releas

Post by twinkieman93 »

AlwaysDoomed wrote:ya go ahead and make some maps if you want, just make sure you use the resources. Could you explain in better detail what you didnt like about the maps? because what you said isnt really helpful =[.
Looks like he ran his stuff through a translator. The gist of it though is that he said the maps have copy-pasted architecture and a lot of errors in terms of ammo being haphazardly dumped into a large pile(generally considered to be lazy at least in my mind) and monsters being placed so that their hitboxes overlap and thus they're stuck in place. Examples of this can even be seen in the original iwads so they're just honest mistakes that can be fixed with a quick visit to the map editor. I'll play it myself some time and see what's up with it.
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