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Just registred on this board to tell you that this Mod is probably the best Mod I have ever played!
Everything fits so well together: The graphic, weapons, new Monster (even the Boss Fights) and Sounds. Keep up the great work pal, really appreciate your work!
Only thing that annoys me a little bit is that the Music Volume is incredible loud but with the console command "snd_musicvolume 0.02" you can handle this
There's really no way to tell which one's the real Phantom though. Pretty irritating, wasted a lot of ammo on that fight.
Spoiler:
Being the designer of the Phantom, yes there is a distinct tell, he makes/has a pain sound the fake clones don't, if you hear the pain noise you hit one of the real ones. There is another tell, but you may have to figure that out yourself.
Up to Map 5A, and everything has been phenomenal so far - just the right balance of puzzle and challenge, and not too overwhelming challenge at that. Everything has been top-notch production wise; if this were released as a retail product during the mid-nineties it probably would've been a huge success. Well worth the wait!
Script error, "Winter's Fury.wad:DECORATE" line 23936:
"INVENTORY.UNTOSSABLE" is an unknown flag
Execution could not continue.
1 errors while parsing DECORATE scripts
Could you help me and give me any advice ? Thanks !
Okay, I just finished, and it was an excellent mapset alltogether. However, if I may be frank, the final boss fight(s) were way more of a pain than anything - the arena layout makes it way too easy to get caught up or cornered while dodging the crazy amount of projectiles, and I had to resort to giving myself health, armor and ammo a few times especially in the middle: You might consider giving the player more readily available supplies if you're going to go all out with the bosses like that.
Nitpicking and constructive criticism aside, job well done!
I had the same problem with the door to the exit in Map 1 as you; the switch should be across from the door, probably obscured by blood and decals from the firefight with the enemies in the room. As for your other questions, I think the enemies outside are just there for effect, and I honestly can't answer the rest.