[SPRITES] Spriting Carnival!!

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UnTrustable
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Re: [SPRITES] Spriting Carnival!!

Post by UnTrustable »

wildweasel wrote:Could honestly use some expanding on the left end, for widescreen compliance, unless you intend on hiding the bottom left corner beneath the screen.
The bottom is indeed far below the screen, but i wouldn't mind to fill up that little corner. Right on it.
blackfish wrote:Agreed. Also, the gun looks like it's bending upward, but it could be me.
Image

No, unfortunnally im afraid you have seen it right. i havent tried it ingame yet, cause i still have to make a decorate for it. But from the looks of of it in XWE, it could work, but again, im not sure. i have to test it feeling-wise inside the game itself.
But yeah, im afraid you are right about it. If so, then i will work on the left bottom edge, AND pitch 'm more down.
It can't be that difficult to do so. Thanks for both the comments.

EDIT: Oh wait, you really mean Bending, not pitching.... hmmm..... well, if so it would be a 1 or 2 pixel at tops.... i'll see what i can do. :wink:
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

UnTrustable wrote:Image
Oh wait, you really mean Bending, not pitching.... hmmm..... well, if so it would be a 1 or 2 pixel at tops.... i'll see what i can do. :wink:
still, you're doing your work as well.
add some pixles in square spots for make clean and roundy.
nothing at all, but it's advice of the worth the weight.
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UnTrustable
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Re: [SPRITES] Spriting Carnival!!

Post by UnTrustable »

Another attempt... Still havent test 'm ingame, but downsized 'm abit more.

Image

True Size............................................. DownSized
Image Image
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Re: [SPRITES] Spriting Carnival!!

Post by wildweasel »

When downsizing it for in-game, don't just use nearest-neighbor; it ruins the lines on the inner parts of the sprite with terrible aliasing artifacts. I use Smart Size/Lanczos to size down, then manually trim the edges.
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Re: [SPRITES] Spriting Carnival!!

Post by Amuscaria »

Use two images when downsizing. One where you use nearest neighbor, and another you use some anti-aliasing one. Paste the anti-aliased image onto of the nearest-neighbor image, select the layer of the nearest-neighbor image, and use the magic wand tool to select everything on the outside of that layer and delete it from the anti-aliased layer.

You can also use Bicubic (Sharper) option in photoshop, if you have it, and just pixel edit out the edge.

In regards to your sprite, based on how long your weapon is, you shouldn't be able to see all the way back that far anyway. It's easier to just delete the offscreen segment. Shrinking it wont make it better, as it makes your sprite smaller without altering the perspective.
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Re: [SPRITES] Spriting Carnival!!

Post by Nash »

Eriance wrote:Use two images when downsizing. One where you use nearest neighbor, and another you use some anti-aliasing one. Paste the anti-aliased image onto of the nearest-neighbor image, select the layer of the nearest-neighbor image, and use the magic wand tool to select everything on the outside of that layer and delete it from the anti-aliased layer.
Best trick I've heard in a while. 10/10
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Re: [SPRITES] Spriting Carnival!!

Post by UnTrustable »

I dont have PhotoShop. I've got a smaller program i have used to in all those years. Its Paint Shop Pro 6.x
It has 4 options to resize an image, SmartSize which blurs everything, like you guy says, it seeks the neightbors colors.
Bilinear resample, Bicubic resample, and Pixel Resize. Both Bilinear and Bicubic seeks neightboring colors, Pixel Resize does not.
Its that option i always use, and if edges inside or around isnt looking good, i redo them pixel by pixel.

In this case i didnt redo them pixel by pixel...

I'll see what i can do.
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Re: [SPRITES] Spriting Carnival!!

Post by Xaser »

Eriance's advice is the way to go, and the resize option you want is simply Smart Size. Between Bilinear and Bicubic sampling, there's one that works well for downsizing and the other for upsizing (can't remember which), and Smart just picks which of the two fits better depending on circumstance.

Also, "Pixel Resize" in PSP is what "Nearest Neighbor" means, for more translation helpness.
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Re: [SPRITES] Spriting Carnival!!

Post by Blox »

Or you could try doing this.

I also thought Eriance's stuff is common knowledge. o_O
Guess I shouldn't think of my own knowledge of Photoderp as something near common. hehhhhhh

Though if you really want to be exhaustive, you could use RotSprite to scale it down, use what I posted there - and the Smart-Resize-With-Pixel-Resize-Edges method -
And then paste all of that on different layers and blend them together. (With say, the smart resize one at the bottom at 100% alpha, and with the other two at 33% Alpha above it.)
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Re: [SPRITES] Spriting Carnival!!

Post by UnTrustable »

Thanks for the advise all. Sure it will help. :wink:
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Re: [SPRITES] Spriting Carnival!!

Post by JoeyTD »

Spoiler:
I'm maping :D
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Re: [SPRITES] Spriting Carnival!!

Post by Blox »

And there I just tried to think of light bouncing in that map.

My head kind of hurt from that, but it's definitely not as wonky as shown there.
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

Image

Image

Image

Image

Image

Image

Image

fallout3 ammos everyone?
anyway, those ammos are really uselessly hd...
those models goes to by pepakura.
i cannot shading and fix those black lines.
full of sloth :cry:
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Re: [SPRITES] Spriting Carnival!!

Post by wildweasel »

JoeyTD wrote:I'm maping :D
That's great and all, but this is Spriting Carnival. =P
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Re: [SPRITES] Spriting Carnival!!

Post by Enjay »

JoeyTD wrote:I'm maping :D
Image

Mmmm, looks like lots of missing hexagonal tiles. That's original. :P

Seriously, cut-out hexagons is becoming a bit of a cliché. Mind you, they can look good. :?


@Captain J, Some of those sprites are very obviously low poly models where the "curves" are clearly actually a lot of straight edges. A bit of "post production" could perhaps smooth them and make them look nicer. Where do they come from in the first place?
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