This still happens in 1.4. I tried to fix the height of the spawned lensflare, but could no get the flare to spawn in the correct postion.Average wrote: The one thing I have noticed, though, is that the light 'flares' for the small lamp posts seem to be placed slightly above the actual sprite. I don't know if that makes sense to you or if it's just a problem on my end but I've tried it on a couple of computers with both ZDoom and GZDoom and it occurs on all of them.
Cosmetic Doom 1.8 is up!
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Cosmetic Doom 1.3 is up + multiple versions for forumers
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Re: Cosmetic Doom 1.4 is up!
couple of remarks:
Imp projectile is too big and has very crude tail effect. A visual offender for me
the fake lens flare on the torches is totally overdone.
plasma projectile is more like a stream not individual balls.
rocket impact looks not good.
spider plasma has weird shape and looks oddly static.
Imp projectile is too big and has very crude tail effect. A visual offender for me
the fake lens flare on the torches is totally overdone.
plasma projectile is more like a stream not individual balls.
rocket impact looks not good.
spider plasma has weird shape and looks oddly static.
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Re: Cosmetic Doom 1.3 is up + multiple versions for forumers
Is this the lamp post you speak of?jimbob wrote:This still happens in 1.4. I tried to fix the height of the spawned lensflare, but could no get the flare to spawn in the correct postion.Average wrote: The one thing I have noticed, though, is that the light 'flares' for the small lamp posts seem to be placed slightly above the actual sprite. I don't know if that makes sense to you or if it's just a problem on my end but I've tried it on a couple of computers with both ZDoom and GZDoom and it occurs on all of them.
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Re: Cosmetic Doom 1.4 is up!
Yes, this.
also this
also this
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Re: Cosmetic Doom 1.4 is up!
This is highly susceptible to sprite clipping adjustment settings.
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Re: Cosmetic Doom 1.4 is up!
Usually i play with the 'smarter' sprite clip setting. With Cosmetic Doom it looks like as you can see in the pictures.
I also tried the other sprite clip modes and in none of them the lens flare really fits. Most of the time it ends on top of the lamp post sprite.
I also tried the other sprite clip modes and in none of them the lens flare really fits. Most of the time it ends on top of the lamp post sprite.
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Re: Cosmetic Doom 1.4 is up!
Can you tell me what maps are these, so I can check it out?jimbob wrote:Yes, this.
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Re: Cosmetic Doom 1.4 is up!
Map 01 and Map 03 from this megawad. http://www.doomworld.com/vb/wads-mods/5 ... r-testing/
Direct link to the wad: http://www.mediafire.com/download.php?m1937qyra5r04rv
Direct link to the wad: http://www.mediafire.com/download.php?m1937qyra5r04rv
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Re: Cosmetic Doom 1.4 is up!
Ok, I checked these out. Sorry, but I have absolutely no idea why this is happening for you. I was experimenting with settings and the only time, when I was close to replicating this bug, is when I set the sprite clipping adjustment to never. But, as you say, you have it set to smart, and with smart it looks the best on my PC. I'll look for some help.
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Re: Cosmetic Doom 1.4 is up!
Maybe you can check Doom Expanded or Particle Fire Enhancer. The flares in these mods are fine for me.
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Re: Cosmetic Doom 1.4 is up!
Last edited by DecemberMan on Thu Oct 04, 2012 3:18 pm, edited 1 time in total.
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Re: Cosmetic Doom 1.4 is up!
This works perfectly with the 'smart' clipping mode. What do you have changed ?
With the 'smarter' clipping mode, the flares are still a bit out of place (below the intended spot), but no flares over the head of the lamp sprites anymore. Thanks.
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Re: Cosmetic Doom 1.4 is up!
The lights are a great improvement. Well done.
Do you think you'll have time to update the individual builds at all? No worries if you can't, I still appreciate your work. It's a perma-load for me regardless.
Do you think you'll have time to update the individual builds at all? No worries if you can't, I still appreciate your work. It's a perma-load for me regardless.
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Re: Cosmetic Doom 1.4 is up!
Just tweaked the numbers a bit. Great to hear it works.jimbob wrote: This works perfectly with the 'smart' clipping mode. What do you have changed ?
I will update them, don't worry.Average wrote:The lights are a great improvement. Well done.
Do you think you'll have time to update the individual builds at all?
:edit:
Updated and uploaded.
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Re: Cosmetic Doom 1.4.1 is up!
I luv this! Using Legend