Maps of Chaos - Overkill RC1 out!

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-Ghost-
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Re: Brutalized Doom & Doom 2

Post by -Ghost- »

Looks cool, I always wondered how it was really a cathedral other than the front of the building. Will you be adding any more area outside the main "level"? That's my favorite part of your custom maps, it actually feels like you're entering a building or a sewer system instead of just warping into a random room.
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armymen12002003
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Re: Brutalized Doom & Doom 2

Post by armymen12002003 »

actually my birthday is tomorrow, mr chris u konw what would be a great gift if you get another update out
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Armaetus
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Re: Brutalized Doom & Doom 2

Post by Armaetus »

-Ghost- wrote:Looks cool, I always wondered how it was really a cathedral other than the front of the building. Will you be adding any more area outside the main "level"? That's my favorite part of your custom maps, it actually feels like you're entering a building or a sewer system instead of just warping into a random room.
Actually, E3M5 is probably one of my most significant edits, and the exterior where you begin has been given an overhaul. :)
armymen12002003 wrote:actually my birthday is tomorrow, mr chris u konw what would be a great gift if you get another update out
I could squeeze one more minor update for the time being actually. Check here or OP.
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armymen12002003
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Re: Brutalized Doom & Doom 2

Post by armymen12002003 »

i like the new updates mr chris it has so much action, just right when you think you clear one area then the next minute a hell of alot of enemies spawn in ready to whip your ass.
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Armaetus
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Re: Brutalized Doom & Doom 2

Post by Armaetus »

Have no idea how to add to E3M6 because of the outdoor environment..
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Valherran
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Re: Brutalized Doom & Doom 2

Post by Valherran »

Lots of tele-traps.
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Armaetus
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Re: Brutalized Doom & Doom 2

Post by Armaetus »

In areas I cannot just make a huge closet, yes. I find them more efficient since I use multiple spots and linedefs so it doesn't take forever.
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Valherran
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Re: Brutalized Doom & Doom 2

Post by Valherran »

This map pack almost works too well for Kyle873's Doom RPG MOD. Power leveling ROFL stomp to the max. XD
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armymen12002003
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Re: Brutalized Doom & Doom 2

Post by armymen12002003 »

if you want a real challenge play these with diaz on ultra violence
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Valherran
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Re: Brutalized Doom & Doom 2

Post by Valherran »

I did that 2 weeks ago. lol
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armymen12002003
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Re: Brutalized Doom & Doom 2

Post by armymen12002003 »

Valherran wrote:I did that 2 weeks ago. lol

oh was it hard? lol
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Valherran
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Re: Brutalized Doom & Doom 2

Post by Valherran »

armymen12002003 wrote:
Valherran wrote:I did that 2 weeks ago. lol

oh was it hard? lol
Somewhat, it started getting hard towards the end but it's doable.

Also, just tried this map pack with NazisV2, it works well. But due to some gameplay imbalances of the MOD, some levels are unplayable unless you cheat. When Weasel decides to fix it,it will be alot better. :-)
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armymen12002003
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Re: Brutalized Doom & Doom 2

Post by armymen12002003 »

Valherran wrote:
armymen12002003 wrote:
Valherran wrote:I did that 2 weeks ago. lol

oh was it hard? lol
Somewhat, it started getting hard towards the end but it's doable.

Also, just tried this map pack with NazisV2, it works well. But due to some gameplay imbalances of the MOD, some levels are unplayable unless you cheat. When Weasel decides to fix it,it will be alot better. :-)
yea it does work well with Nazisv2 right now I've been trying to beat it with Diaz & the human enemies patch i must say it's quite challenging especially with the paramilitary grenadiers and the guy wielding the rpg the replaces the spider mastermind
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wildweasel
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Re: Brutalized Doom & Doom 2

Post by wildweasel »

Valherran wrote:Also, just tried this map pack with NazisV2, it works well. But due to some gameplay imbalances of the MOD, some levels are unplayable unless you cheat. When Weasel decides to fix it,it will be alot better. :-)
What needs fixing?
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Valherran
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Re: Brutalized Doom & Doom 2

Post by Valherran »

wildweasel wrote:
Valherran wrote:Also, just tried this map pack with NazisV2, it works well. But due to some gameplay imbalances of the MOD, some levels are unplayable unless you cheat. When Weasel decides to fix it,it will be alot better. :-)
What needs fixing?
The main MAIN issue is the Wolfenstein mobs that are always facing towards you making it impossible to sneak in some maps. Example being Map 23 Barrels O' Fun on Doom 2, nearly impossible to get passed the 1st teleporter room.

2nd Issue is the abudance of the same weaponed Uber Soldats. There are rooms/areas in various maps where you fight 6-12 of them at once and they turn you into swiss cheese.

Have a look at the list I updated recently before your 1st comment on it. :-)
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