Hello,
My brother and I have been trying to play Hexen using Zdoom (Actually GZdoom, but if I understand correctly, I can ask GZdoom related questions here as well because GZdoom is a zdoom derivative, correct?) We run into a problem when we start the second hub, where the creepy skull guy says "my servants smell you blood, human." At the start of the level, while we are in the room, we desync, every single time.
Directly before that, we get a strange error where it says "unknown message lump".
Also, while in that screen, if one player leaves the error screen (by pressing the use key) before the other one does, then one player goes into the level before the other does, meaning that the door opens for one player before the other. We think that the desyncing is caused because the level loads at different times for both of us, but it's beyond our ability to time our button presses to start our level on the same tic. Something tells me we shouldn't have to anyway.
Any ideas? Thanks a ton in advance. Feel free to ask any questions if I've been unclear on anything.
Hexen not working on co-op, desyncs on second hub.
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- Location: Dead on the field of Caramel.
- chopkinsca
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- Joined: Thu Dec 11, 2003 5:03 pm
Re: Hexen not working on co-op, desyncs on second hub.
Just a stab in the dark, but are both of you using the same version of Hexen? IE, are both your Hexen.wad 's both exactly the same?
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- Posts: 16
- Joined: Wed Mar 24, 2010 11:34 pm
- Location: Dead on the field of Caramel.
Re: Hexen not working on co-op, desyncs on second hub.
It was a good thought, but after checking, it seems both of our wads are the same size down to the very byte. I assume this means they're the same version. Thank you, though. Any other ideas?
Re: Hexen not working on co-op, desyncs on second hub.
Check your (g)zdoom revision numbers.
Download the latest build (both of you) from drdteam and test with that.
If that doesn't help, create a new folder (one each) and place only the basic gzdoom files there (no autoloads, no configs, no inis, no nothing) and test the iwad for multiplayer with that.
Download the latest build (both of you) from drdteam and test with that.
If that doesn't help, create a new folder (one each) and place only the basic gzdoom files there (no autoloads, no configs, no inis, no nothing) and test the iwad for multiplayer with that.