ACS script for Barista

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blender81
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ACS script for Barista

Post by blender81 »

I doubt many will be interested, but I figure there's a couple people interested in the acs script file for Barista.

download: http://www.planethalflife.com/blended/b ... arista.lmp (78k)
nossr50
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Re: ACS script for Barista

Post by nossr50 »

blender81 wrote:I doubt many will be interested, but I figure there's a couple people interested in the acs script file for Barista.

download: http://www.planethalflife.com/blended/b ... arista.lmp (78k)
Like im gonna wait in line to download some map I have never heard of.
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cccp_leha
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Post by cccp_leha »

Well then, if you are not one of those few people who would be interested in this, why reply?
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Graf Zahl
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Post by Graf Zahl »

Ugh, that's a *long* script...
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Nmn
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Post by Nmn »

Now this I will find useful.
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Enjay
 
 
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Post by Enjay »

Is there a reason you haven't uploaded barista to the idgames archive? I think it is a good, fun map (I even like the much maligned monster graphics :) ) and the hud and other scripting tricks are worth the download alone. It'd make it a lot easier to get if it were somewhere like that.

I did a search for it on the Doomworld idgames database and came up blank, so I assume it's not there. :nope:
blender81
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Post by blender81 »

Enjay:
I have to admit I know very little of the Doom scene.

How does the idgames archive work? I couldn't find any directions, so I just ftp'd to ftp://archives.3dgamers.com and browsed around. Do I simply upload the zipfile into the appropiate Doom2 levels directory?
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Enjay
 
 
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Post by Enjay »

No, you make sure you have included a text file in the correct format, and that your WAD complies with the other rules then upload into the incoming folder. (Actually, I think you upload your zip file containing your WAD and the text file and also upload a copy of the text file outwith the zip too.) The moderator (Ty Halderman) checks the file for compliance, puts it in the /newstuff directory and the appropriate permanent directory.

The WAD will later be reviewed on Doomworld and entered into the idgames database so that people can search for it and find it easily.

You'll find the incoming folder here

ftp://archives.3dgamers.com/pub/idgames/

Make sure to read the readme files to ensure your file is accepted first time. I think readme.incoming is the one with most of the important information in it.

ftp://archives.3dgamers.com/pub/idgames/README.INCOMING

Text file template

ftp://archives.3dgamers.com/pub/idgames/UPLTEMPL.TXT
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GeeDougg
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Re: ACS script for Barista

Post by GeeDougg »

nossr50 wrote:
blender81 wrote:I doubt many will be interested, but I figure there's a couple people interested in the acs script file for Barista.

download: http://www.planethalflife.com/blended/b ... arista.lmp (78k)
Like im gonna wait in line to download some map I have never heard of.
Well take it from me, this one's good. Barista's definitely worth the download. And if you want it I'll een send it to you 'cuz it's so damn fun.
blender81
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Post by blender81 »

enjay:
Thanks! I appreciate you taking the time to write that up. The zipfile and txt file are now waiting in the Incoming directory.

geedougg:
Thanks for the kind words!
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Bio Hazard
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Post by Bio Hazard »

blender81 wrote:I have to admit I know very little of the Doom scene.
and you made Barista!?!?

wow! some people have been here a long time and cant pull of the stuff you did! im impressed
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GeeDougg
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Post by GeeDougg »

blender81 wrote:geedougg:
Thanks for the kind words!
No worries dude. It's only right to defend something so kick-ass when someone bashes it without even knowing what it is!

BTW I thought you'd disappeared so I didn't ask this efore but now I'll ask: Is there any way you could make Barista 2 for ZDooMGL?
nossr50
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Post by nossr50 »

Im anti-logging into to download files

Anyone have a mirror
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Enjay
 
 
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Post by Enjay »

Well if blender81 has uploaded the file, it'll be in a downloadable directory on the 3dgamers server soon.
blender81
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Post by blender81 »

geedougg:
I've since made Barista 2 and Barista 3 for the Quake 2 and Doom 3 engines.

ZDoom editing is very fun, especially ACS. I'd like to eventually start a new project, perhaps once ZDoom version .64 is released.
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