ACS script for Barista
ACS script for Barista
I doubt many will be interested, but I figure there's a couple people interested in the acs script file for Barista.
download: http://www.planethalflife.com/blended/b ... arista.lmp (78k)
download: http://www.planethalflife.com/blended/b ... arista.lmp (78k)
Re: ACS script for Barista
Like im gonna wait in line to download some map I have never heard of.blender81 wrote:I doubt many will be interested, but I figure there's a couple people interested in the acs script file for Barista.
download: http://www.planethalflife.com/blended/b ... arista.lmp (78k)
Is there a reason you haven't uploaded barista to the idgames archive? I think it is a good, fun map (I even like the much maligned monster graphics
) and the hud and other scripting tricks are worth the download alone. It'd make it a lot easier to get if it were somewhere like that.
I did a search for it on the Doomworld idgames database and came up blank, so I assume it's not there.

I did a search for it on the Doomworld idgames database and came up blank, so I assume it's not there.

Enjay:
I have to admit I know very little of the Doom scene.
How does the idgames archive work? I couldn't find any directions, so I just ftp'd to ftp://archives.3dgamers.com and browsed around. Do I simply upload the zipfile into the appropiate Doom2 levels directory?
I have to admit I know very little of the Doom scene.
How does the idgames archive work? I couldn't find any directions, so I just ftp'd to ftp://archives.3dgamers.com and browsed around. Do I simply upload the zipfile into the appropiate Doom2 levels directory?
No, you make sure you have included a text file in the correct format, and that your WAD complies with the other rules then upload into the incoming folder. (Actually, I think you upload your zip file containing your WAD and the text file and also upload a copy of the text file outwith the zip too.) The moderator (Ty Halderman) checks the file for compliance, puts it in the /newstuff directory and the appropriate permanent directory.
The WAD will later be reviewed on Doomworld and entered into the idgames database so that people can search for it and find it easily.
You'll find the incoming folder here
ftp://archives.3dgamers.com/pub/idgames/
Make sure to read the readme files to ensure your file is accepted first time. I think readme.incoming is the one with most of the important information in it.
ftp://archives.3dgamers.com/pub/idgames/README.INCOMING
Text file template
ftp://archives.3dgamers.com/pub/idgames/UPLTEMPL.TXT
The WAD will later be reviewed on Doomworld and entered into the idgames database so that people can search for it and find it easily.
You'll find the incoming folder here
ftp://archives.3dgamers.com/pub/idgames/
Make sure to read the readme files to ensure your file is accepted first time. I think readme.incoming is the one with most of the important information in it.
ftp://archives.3dgamers.com/pub/idgames/README.INCOMING
Text file template
ftp://archives.3dgamers.com/pub/idgames/UPLTEMPL.TXT
- GeeDougg
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Re: ACS script for Barista
Well take it from me, this one's good. Barista's definitely worth the download. And if you want it I'll een send it to you 'cuz it's so damn fun.nossr50 wrote:Like im gonna wait in line to download some map I have never heard of.blender81 wrote:I doubt many will be interested, but I figure there's a couple people interested in the acs script file for Barista.
download: http://www.planethalflife.com/blended/b ... arista.lmp (78k)
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- GeeDougg
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No worries dude. It's only right to defend something so kick-ass when someone bashes it without even knowing what it is!blender81 wrote:geedougg:
Thanks for the kind words!
BTW I thought you'd disappeared so I didn't ask this efore but now I'll ask: Is there any way you could make Barista 2 for ZDooMGL?