master levels for DOOM 2
master levels for DOOM 2
Hi Im new to the forum and recently come across zdoom. I have played through Doom 1 and 2 and I have found the master levels wad files in *bleep*. Can anyone tell me how I get these to work and if they can be combined into 1 file? Im not the most computer literate so a simple explanation would be great, thanks.
Last edited by wildweasel on Wed Jul 25, 2012 9:54 am, edited 1 time in total.
Reason: Please don't mention the names of places where you can download warez. -mgmt
Reason: Please don't mention the names of places where you can download warez. -mgmt
Re: master levels for DOOM 2
There are several ways by which you can run user-made levels (known as PWADs):hunterage2000 wrote:Can anyone tell me how I get these to work and if they can be combined into 1 file?
- 1. Use a "front-end launcher" such as ZDooM Runner.
2. Use "drag & drop" in Windows Explorer (or whichever file browser you use in your OS) to pull your relevant DooM level into the ZDooM executable file.
3. Right-click your mouse on the relevant DooM level, then select "Open With", then browse to find ZDooM.exe
4. Use a batch file (which you probably won't want to do, given your unfamiliarity with "old" computer methods).
5. Etc.
Re: master levels for DOOM 2
Master Levels Menu Interface is pretty cool. I'd say use that. 
For those of us nutballs who insist on combining them in a single wad, though, I hereby turn attention to the obligatory "discuss your chosen order!" topic so I can post the one I use (self-quoted from a now-dead post):


For those of us nutballs who insist on combining them in a single wad, though, I hereby turn attention to the obligatory "discuss your chosen order!" topic so I can post the one I use (self-quoted from a now-dead post):
And despite its "official" use on XBox and whatnot, alphabetical ordering is synonymous with "no order", as far as I'm concerned. It presents Dr. Sleep's maps completely out of sequence.There are probably a few odd choices here, the most obvious of which being Black Tower (most people prefer to put it at the end, though I kinda like it as a mid-game climax of sorts). I don't care much for Mephisto at all but it gets the Map20 spot for its boss brain use. Otherwise, it seems to work well, with most of the easier D2-tech-y levels up front and the tougher, more complex ones later (MANOR, TTRAP, and TEETH provide quite a difficulty ramp-up). At least the maps are *mostly* grouped together by author...Code: Select all
01: ATTACK 02: CANYON 03: CATWALK 04: FISTULA 05: COMBINE 06: SUBSPACE 07: PARADOX 08: SUBTERRA 09: GARRISON 10: BLACKTWR 11: VIRGIL 12: MINOS 13: NESSUS 14: GERYON 15: VESPERAS 16: MANOR 17: TTRAP 18: TEETH 19: BLOODSEA 20: MEPHISTO 00: BADDREAM (TEETH secret; still a secret map, naturally)
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Re: master levels for DOOM 2
It still presents a cool and easy ATTACK opening, followed by a foreboding and memorable epic fight called BLACKTWR. It give a good impression for the mission pack.
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Re: master levels for DOOM 2
Actually the playstation version randomly puts virgil.wad as the second level and mixes up the order of combine and catwalk so it's not strictly alphabetical. 

Re: master levels for DOOM 2
Oh dear. That's even more bizarre. 
But yeah, any order that would put the largest map (referring to BLACKTWR, not VIRGIL) as the second level is pretty WTF to me.

But yeah, any order that would put the largest map (referring to BLACKTWR, not VIRGIL) as the second level is pretty WTF to me.

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Re: master levels for DOOM 2
I could of swore someone made a front end for the Master Levels, cause I have an edited version of that wad on my system which has a DOS style level select interface.
Re: master levels for DOOM 2
It's been a while since I played the Master Levels, but if I recall rightly the CD came with the interface to which you refer.BlueFireZ88 wrote:I could of swore someone made a front end for the Master Levels, cause I have an edited version of that wad on my system which has a DOS style level select interface.
[EDIT: I just checked the wiki, and it confirms what you mentioned.]
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Re: master levels for DOOM 2
ZDoom wiki just keeps finding ways to keep me coming back. 

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Re: master levels for DOOM 2
I use a simplified mapinfo for it, alphabetical order with health and inventory resets inbetween
Code: Select all
episode ATTACK
{
name = "Master Levels"
}
map ATTACK "Attack"
{
music = "D_RUNNIN"
par = 105
next = "BLACKTWR"
Cluster = 1
sky1 = "ORSKY1", 0.0
resetinventory
resethealth
}
map BLACKTWR "Black Tower"
{
music = "D_ADRIAN"
par = 345
next = "BLOODSEA"
Cluster = 1
sky1 = "RSKY3", 0.0
resetinventory
resethealth
}
map BLOODSEA "Bloodsea Keep"
{
music = "D_SHAWN"
par = 240
next = "CANYON"
Cluster = 1
sky1 = "ORSKY1", 0.0
map07special
resetinventory
resethealth
}
map CANYON "Canyon"
{
music = "D_RUNNIN"
par = 105
next = "CATWALK"
Cluster = 1
sky1 = "ORSKY1", 0.0
resetinventory
resethealth
}
map CATWALK "The Catwalk"
{
music = "D_RUNNIN"
par = 150
next = "CATWALK"
Cluster = 1
sky1 = "ORSKY1", 0.0
resetinventory
resethealth
}
map COMBINE "The Combine"
{
music = "D_RUNNIN"
par = 135
next = "FISTULA"
Cluster = 1
sky1 = "COMBISKY", 0.0
resetinventory
resethealth
}
map FISTULA "The Fistula"
{
music = "D_RUNNIN"
par = 120
next = "GARRISON"
Cluster = 1
sky1 = "ORSKY1", 0.0
resetinventory
resethealth
}
map GARRISON "The Garrison"
{
music = "D_RUNNIN"
par = 165
next = "GERYON"
Cluster = 1
sky1 = "ORSKY1", 0.0
resetinventory
resethealth
}
map GERYON "Geryon: 6th Canto of INFERNO"
{
music = "D_DDTBLU"
par = 120
next = "MANOR"
Cluster = 1
sky1 = "GERYOSKY", 0.0
resetinventory
resethealth
}
map MANOR "Titan Manor"
{
music = "D_RUNNIN"
par = 210
next = "MEPHISTO"
Cluster = 1
sky1 = "MANORSKY", 0.0
resetinventory
resethealth
}
map MEPHISTO "Mephisto's Maosoleum"
{
music = "D_SHAWN"
par = 210
next = "MINOS"
Cluster = 1
sky1 = "ORSKY1", 0.0
map07special
resetinventory
resethealth
}
map MINOS "Minos' Judgement: 4th Canto of INFERNO"
{
music = "D_DOOM"
par = 120
next = "NESSUS"
Cluster = 1
sky1 = "MINOSSKY", 0.0
resetinventory
resethealth
}
map NESSUS "Nessus: 5th Canto of INFERNO"
{
music = "D_SHAWN"
par = 45
next = "PARADOX"
Cluster = 1
sky1 = "NESSUSKY", 0.0
map07special
resetinventory
resethealth
}
map PARADOX "Paradox"
{
music = "D_RUNNIN"
par = 120
next = "SUBSPACE"
Cluster = 1
sky1 = "ORSKY1", 0.0
resetinventory
resethealth
}
map SUBSPACE "SUBSPACE"
{
music = "D_RUNNIN"
par = 105
next = "SUBTERRA"
Cluster = 1
sky1 = "ORSKY1", 0.0
resetinventory
resethealth
}
map SUBTERRA "SUBTERRA"
{
music = "D_RUNNIN"
par = 150
next = "TEETH"
Cluster = 1
sky1 = "ORSKY1", 0.0
resetinventory
resethealth
}
map TEETH "The Express Elevator to Hell"
{
music = "D_EVIL"
par = 360
next = "TTRAP"
secretnext = "TEETH2"
Cluster = 1
sky1 = "RSKY3", 0.0
resetinventory
resethealth
}
map TEETH2 "Bad Dream"
{
music = "D_ULTIMA"
par = 45
next = "TTRAP"
Cluster = 1
sky1 = "RSKY3", 0.0
}
map TTRAP "Trapped on Titan"
{
music = "D_RUNNIN"
par = 225
next = "VESPERAS"
Cluster = 1
sky1 = "TTRAPSKY", 0.0
resetinventory
resethealth
}
map VESPERAS "Vesperas: 7th Canto of INFERNO"
{
music = "D_IN_CIT"
par = 150
next = "VIRGIL"
Cluster = 1
sky1 = "VESPESKY", 0.0
resetinventory
resethealth
}
map VIRGIL "Virgil's Lead: 3rd Canto of INFERNO"
{
music = "D_COUNTD"
par = 105
next = "EndGameC"
Cluster = 1
sky1 = "VIRGISKY", 0.0
resetinventory
resethealth
}
clusterdef 1
{
flat = "RROCK07"
music = "D_READ_M"
exittext =
"YOU HAVE ASSAULTED AND TRIUMPHED OVER THE",
"MOST VICIOUS REALMS THAT THE DEMENTED MINDS",
"OF OUR DESIGNERS COULD DEVISE.",
"",
"THE HAVOC YOU LEFT BEHIND YOU AS YOU",
"SMASHED YOUR WAY THROUGH THE MASTER",
"LEVELS IS MUTE TRIBUTE TO YOUR PROWESS.",
"",
"YOU HAVE EARNED THE TITLE OF",
"MASTER OF DESTRUCTION."
}