I suppose it's marginally better than Nazis In Spaaaaaace!. =PMr. Chris wrote:That is simply amusing, nazis in a hell map.
Maps of Chaos - Overkill RC1 out!
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Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- wildweasel
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Re: Brutalized Doom & Doom 2
- armymen12002003
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Re: Brutalized Doom & Doom 2
yep thats rightwildweasel wrote:I suppose it's marginally better than Nazis In Spaaaaaace!. =P
- Armaetus
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Re: Brutalized Doom & Doom 2
Rifle start of Super Brutalized MAP28.
I actually got baffled after getting the red skull key and noclipped into the exit room since I forgot the skin walls outside with the star on it were shootable.
- armymen12002003
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Re: Brutalized Doom & Doom 2
just got done with both brutalized doom & doom 2 i also got baffled on map 28 after getting the red key lol
- Armaetus
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Re: Brutalized Doom & Doom 2
The room with the pink scrolling wall that has the stars on the skin wall is supposed to be shot, heh.
Working on episode 2 as we speak to bring it up to the difficulty my recent edits to Doom2 is.
Also, have some E2M2

Working on episode 2 as we speak to bring it up to the difficulty my recent edits to Doom2 is.
Also, have some E2M2

Re: Brutalized Doom & Doom 2
I love the monster fatalities. Now the tricky approach is as fun as the direct approach. 
Also makes background-ish events more lively.
Also makes background-ish events more lively.
Re: Brutalized Doom & Doom 2
Just letting you know Chris, that this map pack also works well with Real Guns Hardcore MOD.
- Armaetus
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Re: Brutalized Doom & Doom 2
That's cool, I'm yet to try that mod also.
Progress is being made in episode 2, I just finished E2M6 and will mess with the next 3 maps before going on to Inferno, which I will try to make a living Hell so it lives up to its name.
Progress is being made in episode 2, I just finished E2M6 and will mess with the next 3 maps before going on to Inferno, which I will try to make a living Hell so it lives up to its name.
- armymen12002003
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Re: Brutalized Doom & Doom 2
nice can't wait to try itMr. Chris wrote:That's cool, I'm yet to try that mod also.
Progress is being made in episode 2, I just finished E2M6 and will mess with the next 3 maps before going on to Inferno, which I will try to make a living Hell so it lives up to its name.
- Armaetus
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Re: Brutalized Doom & Doom 2
Some E2M4 goodness..


Bonus shot


Bonus shot
Spoiler:
- Armaetus
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Re: Brutalized Doom & Doom 2
More screens. this time E2M7
Spoiler:It is possible to survive this.
- Armaetus
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Re: Brutalized Doom & Doom 2
I am not sure how much more challenging E2M8 can be made after my first "hardcore" alteration which added platforms to the marble pillars, which hosts imps in the center and barons on the corners.
Last edited by Armaetus on Mon Jul 09, 2012 11:46 am, edited 1 time in total.
- Armaetus
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Re: Brutalized Doom & Doom 2
I'll do a couple of episode 3's maps later today if I don't get overly sidetracked.
- Armaetus
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Re: Brutalized Doom & Doom 2

This is a small area added to E3M1.
- Armaetus
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Re: Brutalized Doom & Doom 2
Video of MAP16.

