Brütal Doom v0.18

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Neccronixis
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Re: Brütal Doom v0.16 - Cruelty Bonus!

Post by Neccronixis »

- I noticed while an imp was being burned to death by a mancubus, one of the frames is not burnt like the others
- Also, i don't know if it's me but the supershotgun and the grenade launcher seem to fire by themselves sometimes
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-Ghost-
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Re: Brütal Doom v0.16 - Cruelty Bonus!

Post by -Ghost- »

How close are BD Revenants to the ones in regular Doom? It feels like I die to them the most out of everything, including fighting 2 Cyberdemons at once. :P Do their rockets track a lot more quickly than they usually do? It's more a personal gripe than anything, what would I change in the files to weaken them a little bit?
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The Zombie Killer
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Re: Brütal Doom v0.16 - Cruelty Bonus!

Post by The Zombie Killer »

Actually guys, the bulletwounds thing is actually possible, I even thought of doing it not that long ago. The trick would be to use the flare trick from ZBlood, but use a wound sprite instead of a flare. The only problem would be the wound still showing on all angles.

-MBF
Zirb

Re: Brütal Doom v0.16 - Cruelty Bonus!

Post by Zirb »

I can not for the life of me figure out how to zoom in with a weapon. Any help?
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Neccronixis
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Re: Brütal Doom v0.16 - Cruelty Bonus!

Post by Neccronixis »

Is there a reason why the plasma rifle takes 14 ammo points out of the ammo reserve as well as the magazine when using the secondary firemode? (Something doesn't seem right here)

Is it possible to prevent the blood on the floor (models) and the blood on the walls from disappearing after a certain amount of time?
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Abba Zabba
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Re: Brütal Doom v0.16 - Cruelty Bonus!

Post by Abba Zabba »

Neccronixis wrote:Is there a reason why the plasma rifle takes 14 ammo points out of the ammo reserve as well as the magazine when using the secondary firemode? (Something doesn't seem right here)

Is it possible to prevent the blood on the floor (models) and the blood on the walls from disappearing after a certain amount of time?
Go to the previous page, I've listed how you can eliminate the bug (at the cost of having the Plasma Rifle sounding like it's about to self-destruct when it has no ammo at all left in your inventory)
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Valherran
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Re: Brütal Doom v0.16 - Cruelty Bonus!

Post by Valherran »

Hey Sarge, you might need to reduce the HP of the Nazis in Map 31-32. I ran that level a bunch of times, and let's just say that if you start level 31 from scratch, the probability of you beating that is very very low. There is not enough ammo to go around, which is why their HP should go down a little bit. This could be a temporary solution untill you decide to alter the maps to your liking.
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Xtyfe
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Re: Brütal Doom v0.16 - Cruelty Bonus!

Post by Xtyfe »

My OSD is going crazy on those console warnings when starting BD. Makes me want to fix them all
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wildweasel
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Re: Brütal Doom v0.16 - Cruelty Bonus!

Post by wildweasel »

Xtyfe wrote:My OSD is going crazy on those console warnings when starting BD. Makes me want to fix them all
Obsessive-sompulsive disorder? =P
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Xtyfe
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Re: Brütal Doom v0.16 - Cruelty Bonus!

Post by Xtyfe »

opps, OCD :D
Zaero
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Re: Brütal Doom v0.16 - Cruelty Bonus!

Post by Zaero »

Zaero wrote: -its almost impossible to gib/burn Hell Knights (4th skill level, rocket launcher/mancubus flamer used) and gib cacodemons with minigun/ssg
-Lost souls are vanilla, not the ones with improved flames
Damn, those may be related to the wad I use (Alien Vendetta), to it's deh file to be exact. I found out there ARE improved Lost Souls in UD levels etc.
So sorry for a premature alert Sarge!

What do you think about replacing the items dropped from destroyed carcasses (decor items) with no drop, but a Cruelty Bonus instead? The reason is many times they're in inaccessible places.
Last edited by Zaero on Sat Jun 09, 2012 3:36 pm, edited 1 time in total.
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Armaetus
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Re: Brütal Doom v0.16 - Cruelty Bonus!

Post by Armaetus »

NUKAGE4 and BLOOD4 entries are in ANIMDEFS, but Doom only has up to NUKAGE3 and BLOOD3.
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Morter
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Re: Brütal Doom v0.16 - Cruelty Bonus!

Post by Morter »

Some bleeding/amputated zombiemen, when shot or killed, still scream for several seconds after they stop moving :(
Dan50
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Re: Brütal Doom v0.16 - Cruelty Bonus!

Post by Dan50 »

I see that as the demon possessing it leaving the former host. :P
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Neccronixis
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Re: Brütal Doom v0.16 - Cruelty Bonus!

Post by Neccronixis »

Lava Grunt wrote:Go to the previous page, I've listed how you can eliminate the bug (at the cost of having the Plasma Rifle sounding like it's about to self-destruct when it has no ammo at all left in your inventory)
My plasma rifle already does that :)
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