About sided weapons and projectiles.

Archive of the old editing forum
Forum rules
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Locked
User avatar
Ravick
Posts: 2049
Joined: Sun Aug 22, 2010 10:59 pm
Location: Tubarão, Brasil
Contact:

About sided weapons and projectiles.

Post by Ravick »

I've seem lots of mods with sided weapons that have projectile attacks, and the result looks very fine. Last night I tried to make one, but it looks just weird. Its like the gun faces a direction and the projectiles goes to another. What are the tricks to make a good sided weapon that shoots visible projectiles? The weapon sprites position? The projectiles sprites? I just could not figure out. :?
User avatar
XutaWoo
Posts: 4005
Joined: Sat Dec 30, 2006 4:25 pm
Location: beautiful hills of those who are friends
Contact:

Re: About sided weapons and projectiles.

Post by XutaWoo »

The spawnofs_horiz parameter; it adjusts where the projectile is spawned relative to the firer.
User avatar
Ravick
Posts: 2049
Joined: Sun Aug 22, 2010 10:59 pm
Location: Tubarão, Brasil
Contact:

Re: About sided weapons and projectiles.

Post by Ravick »

Thanks, gonna try that. :)
User avatar
NeuralStunner
 
 
Posts: 12328
Joined: Tue Jul 21, 2009 12:04 pm
Preferred Pronouns: No Preference
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia with Vulkan support
Location: capital N, capital S, no space
Contact:

Re: About sided weapons and projectiles.

Post by NeuralStunner »

Personally I don't have a problem with an angled weapon firing a centered projectile. It makes firing around corners much less of a nightmare, and doesn't look all that weird.

(If it does, I think there's something wrong with your weapon sprites. :P )
User avatar
Enjay
 
 
Posts: 27085
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland
Contact:

Re: About sided weapons and projectiles.

Post by Enjay »

Projectiles are just another good argument against sided weapons. ;)
User avatar
Ravick
Posts: 2049
Joined: Sun Aug 22, 2010 10:59 pm
Location: Tubarão, Brasil
Contact:

Re: About sided weapons and projectiles.

Post by Ravick »

Ah, I'm using an edited versions of this:

Image

I've made the sprite 'taller' in the hud, and changed the offsets a bit; It's much better now, but it is still a little odd. I think I'll make them invisible. I've used projectiles instead of hitscan because I wanted they to be ripper if hitting targets in close range and not ripper if at distances.
Enjay wrote:Projectiles are just another good argument against sided weapons. ;)
Ah, but they looks a lot better, imo. I just cant feel good with centered sprites. :S
User avatar
chopkinsca
Posts: 1325
Joined: Thu Dec 11, 2003 5:03 pm

Re: About sided weapons and projectiles.

Post by chopkinsca »

Ravick wrote:
Image
I'm sure Scuba Steve would be happy with you using sprites you don't have permission to use.
User avatar
ChronoSeth
Posts: 1631
Joined: Mon Jul 05, 2010 2:04 pm
Location: British Columbia

Re: About sided weapons and projectiles.

Post by ChronoSeth »

That doesn't matter unless he releases the mod.
User avatar
Ravick
Posts: 2049
Joined: Sun Aug 22, 2010 10:59 pm
Location: Tubarão, Brasil
Contact:

Re: About sided weapons and projectiles.

Post by Ravick »

Actually, I'm making it in my 'training wad', it is not in my WIP. I just showed the image because it was said that the problem could be the sprites.
I've been wanting to add it, no doubt, but do not know if it matches the style of the rest of the wad. Anyway, CaptainToenail's autogun the "machinegun" in the mod, if I add this rifle, there might be some new gameplay function, I mean, to avoid redundancy.

I should have asked permission to Scuba, no doubt, but I ended up not doing it yet. I'm gonna do now then ...

__

In topic, I just can't make it looks fine :S I think I'll give up.
User avatar
DBThanatos
Posts: 3101
Joined: Fri Apr 14, 2006 3:17 pm
Location: in "the darkness that lurks in our mind"

Re: About sided weapons and projectiles.

Post by DBThanatos »

If you already tried the spawnofs_horiz parameter, and tweaked stuff, why dont you take an screenshot, with crosshair on and post it here? Im thinking weapon offsets is what might make it look odd.
Scuba Steve
Posts: 1060
Joined: Sat Mar 27, 2004 8:56 pm

Re: About sided weapons and projectiles.

Post by Scuba Steve »

To be fair, I have always said people can use anything I have drawn for Doom as long as they just say they used my work. No "permission" needed.
User avatar
chopkinsca
Posts: 1325
Joined: Thu Dec 11, 2003 5:03 pm

Re: About sided weapons and projectiles.

Post by chopkinsca »

Scuba Steve wrote:To be fair, I have always said people can use anything I have drawn for Doom as long as they just say they used my work. No "permission" needed.
Oh. For some reason I thought I recalled you saying people couldn't use the weapons you made for twilight warrior. It was on your old weapon website.
User avatar
Ravick
Posts: 2049
Joined: Sun Aug 22, 2010 10:59 pm
Location: Tubarão, Brasil
Contact:

Re: About sided weapons and projectiles.

Post by Ravick »

Scuba Steve wrote:To be fair, I have always said people can use anything I have drawn for Doom as long as they just say they used my work. No "permission" needed.
Yay! Thanks! :D
DBThanatos wrote:If you already tried the spawnofs_horiz parameter, and tweaked stuff, why dont you take an screenshot, with crosshair on and post it here? Im thinking weapon offsets is what might make it look odd.
Hum... I will make a short video of it so. But it will only be possible at the weekend ( :( )
I tried many positions for the gun, but I can't avoid the feeling that the projectiles are going in another direction.
Scuba Steve
Posts: 1060
Joined: Sat Mar 27, 2004 8:56 pm

Re: About sided weapons and projectiles.

Post by Scuba Steve »

chopkinsca wrote:Oh. For some reason I thought I recalled you saying people couldn't use the weapons you made for twilight warrior. It was on your old weapon website.
Hmmm, probably. But that was 12 years ago... I think Black Shadow would be OK with the sprites being open for use today :P
Locked

Return to “Editing (Archive)”