Wait.. what? The Wolf4SDL source code is allowed to be edited anyway you want, just as long as the original 60 maps are not with it. If you are using the original maps, you need to make it to where the people who download it must put the .WL6 maphead and other map related files into the directory, then it's not illegal because they'd have to put their own files in with it.printz wrote:Just opened a (hopefully private) SVN repository for "AutoWolf", something like my AutoDoom (which tries to implement single-player bots), but for Wolfenstein 3d. It should be much easier to get through it than with Doom, due to having easy tiled levels and less fuzzy logic. I made the SVN private because I'm not sure about the Id licence that got shipped with Wolf4SDL: it only allows editing of the source code if it's educational use. Well, for me it definitely is educational (a learning experience), but still... it's not an open licence compatible with SourceForge.net, correct?
ECWOLF and all the others are nothing compared to Wolf4SDL, and I should know because I work with Wolfenstein a hell of a lot more then Doom. Even if ECWolf is suppose to make it more easy to mod, ECWolf isn't finished last time I checked, and I have seen no one use it.