The WIP Thread

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gerolf
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Post by gerolf »

printz wrote:Just opened a (hopefully private) SVN repository for "AutoWolf", something like my AutoDoom (which tries to implement single-player bots), but for Wolfenstein 3d. It should be much easier to get through it than with Doom, due to having easy tiled levels and less fuzzy logic. I made the SVN private because I'm not sure about the Id licence that got shipped with Wolf4SDL: it only allows editing of the source code if it's educational use. Well, for me it definitely is educational (a learning experience), but still... it's not an open licence compatible with SourceForge.net, correct?
Wait.. what? The Wolf4SDL source code is allowed to be edited anyway you want, just as long as the original 60 maps are not with it. If you are using the original maps, you need to make it to where the people who download it must put the .WL6 maphead and other map related files into the directory, then it's not illegal because they'd have to put their own files in with it.

ECWOLF and all the others are nothing compared to Wolf4SDL, and I should know because I work with Wolfenstein a hell of a lot more then Doom. Even if ECWolf is suppose to make it more easy to mod, ECWolf isn't finished last time I checked, and I have seen no one use it.
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Post by Blzut3 »

printz wrote:I made the SVN private because I'm not sure about the Id licence that got shipped with Wolf4SDL: it only allows editing of the source code if it's educational use. Well, for me it definitely is educational (a learning experience), but still... it's not an open licence compatible with SourceForge.net, correct?
Wolf4SDL (and ECWolf for that matter) is dual licensed under the education use only Wolf Source License and the GPL. I recommend switching to Mercurial and using Bitbucket for repository hosting.

In terms of how finished ECWolf is, my earliest estimate for the first version is the end of this month, but that's definitely not a promise. Although if you compiled it right now it should be more or less playable up until the final level of each episode. (The endings aren't implemented yet.)
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Lioyd_Irving
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Post by Lioyd_Irving »

Spoiler:
:biggrin:
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Ænima
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Post by Ænima »

duuuuuuu what? O_O
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Kinsie
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Post by Kinsie »

This is how video games are made:
(12:33:33 PM) The Shadsy: boss idea
(12:33:34 PM) The Shadsy: Ultrawizard: A wizard! A fucking wizard! Uses magic like teleportation, or creating holographs of himself.
(12:33:55 PM) The Kinsie: yessss
(12:34:16 PM) The Kinsie: "YE BE MAGICKED, BITCHES!"
(12:34:53 PM) The Shadsy: can the wizard
(12:34:59 PM) The Shadsy: can the wizard have a monster truck
(12:35:21 PM) The Kinsie: can you find monster truck sprites?
(12:35:41 PM) The Shadsy: leave me with this task
(12:35:45 PM) The Shadsy: if i can find a monster truck
(12:35:52 PM) The Shadsy: can you somehow include Monster Truck Ultrawizard
(12:36:13 PM) The Kinsie: yes.
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Project Shadowcat
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Post by Project Shadowcat »

Rule of Cool in action. Also, obligatory "Wizards! Holy Shit!" comment here.
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XutaWoo
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Post by XutaWoo »

Welp.

Looks like we found Truckosaurus's anime girlfriend.
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printz
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Post by printz »

Blzut3 wrote:
printz wrote:I made the SVN private because I'm not sure about the Id licence that got shipped with Wolf4SDL: it only allows editing of the source code if it's educational use. Well, for me it definitely is educational (a learning experience), but still... it's not an open licence compatible with SourceForge.net, correct?
Wolf4SDL (and ECWolf for that matter) is dual licensed under the education use only Wolf Source License and the GPL.
The thing is that when I downloaded the Wolf4SDL v1.7 source code from here, I only found license-id.txt and license-mame.txt, and of course no GPL header comments in the source files. When I looked at your Mercurial repository of ECWolf, I saw the license-gpl.txt too (though the files still lack GPL comments). Where did you find license-gpl.txt? Does the Wolf4SDL programmer actually have a version-control repository elsewhere, updated to GPL?
I recommend switching to Mercurial and using Bitbucket for repository hosting.
Thanks; I remembered about Bitbucket later. When time comes to make the code public and such, I'll move. Making what I want to do in Wolf3d seems like a piece of cake unlike with Doom, so copying all those revisions, even manually, will be easy.. Whoever said that the Wolf3d code is a nasty mess must have been referring to the ID_ files, not WL_ files.
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Post by Blzut3 »

printz wrote:Where did you find license-gpl.txt? Does the Wolf4SDL programmer actually have a version-control repository elsewhere, updated to GPL?
Yes. It's kind of hidden on the downloads page: svn://tron.homeunix.org:3690/wolf3d/trunk

In fact I submitted a patch to make that happen. ;)
printz wrote:Thanks; I remembered about Bitbucket later. When time comes to make the code public and such, I'll move. Making what I want to do in Wolf3d seems like a piece of cake unlike with Doom, so copying all those revisions, even manually, will be easy.. Whoever said that the Wolf3d code is a nasty mess must have been referring to the ID_ files, not WL_ files.
Given that Bitbucket allows unlimited private repositories, I have to wonder why you wouldn't just use it now.

The Wolf3D source code is a nasty mess. Especially if you start with the DOS source code which is like 50% assembly code. (No I don't have an actual number there.) I think there's a reason why every other port of Wolf3D seems to rewrite the game more or less from scratch. Even though the Wolf4SDL is clean in comparison, it is not without its quick hacks either.
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Post by Kinsie »

There's a reason why Carmack used someone else's rewrite as a base for the iPhone port, you know...
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printz
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Post by printz »

Blzut3 wrote: Given that Bitbucket allows unlimited private repositories, I have to wonder why you wouldn't just use it now.
Does Bitbucket allow me to have project homepages, like Sourceforge? Because if I can get away with a GPL licence, I can simply use Sourceforge.
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Post by Blzut3 »

printz wrote:Does Bitbucket allow me to have project homepages, like Sourceforge? Because if I can get away with a GPL licence, I can simply use Sourceforge.
They don't do project home pages, although you can have a home page for your user which can serve that purpose: http://confluence.atlassian.com/display ... +bitbucket

Also if you include a README file it will appear on the project overview (as can be seen here).

I guess you can use SourceForge. From my limited experience with them I know that their repository hosting can be rediculusly slow. Not sure if that has changed recently.
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Kinsie
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Post by Kinsie »

Isn't GitHub the cool kids club for code-hosting nowadays?
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printz
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Post by printz »

Blzut3 wrote: I guess you can use SourceForge. From my limited experience with them I know that their repository hosting can be rediculusly slow.
Hell yes it is. But its name is a well known brand, so if I link towards sourceforge.net, people will feel compelled to click.
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Kate
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

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