o hai

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Lioyd_Irving
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o hai

Post by Lioyd_Irving »

Spoiler:
Attachments
vitest.pk3
Held out on both Hexercises for that
(52.05 KiB) Downloaded 177 times
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ibm5155
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Re: o hai

Post by ibm5155 »

hi lioyd.
Nice to see that the up and down from green is showed in the blue numbers place
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Lioyd_Irving
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Re: o hai

Post by Lioyd_Irving »

ibm5155 wrote:I'm witty.
The last shot is from another run.
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ibm5155
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Re: o hai

Post by ibm5155 »

yeah, well i spoke wrong, i should speaked that i test your mod and the up/down from some of the guys was showed in the other guy.
Is nice to see a mod that you can play with 2 guys on the same computer ^^
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Lioyd_Irving
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Re: o hai

Post by Lioyd_Irving »

No biggie.
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leileilol
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Re: o hai

Post by leileilol »

add clothing damage!!!
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Captain Ventris
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Re: o hai

Post by Captain Ventris »

...that is so cool. This is so cool. Seriously. Make a co-op Streets of Rage sort of thing and we're in business.
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Lioyd_Irving
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Re: o hai

Post by Lioyd_Irving »

Who knows, I probably could do both of those. :D
I designed it specifically so that it's as easy to edit as I can manage. By the time I'm done, player actors and ACS should be entirely separate save for the dummy inventory items which serve as booleans, so that all character behavior is done on a per-actor basis. Most importantly, PlayerPawns have absolutely no part in anything whatsoever. Proud? You fecking bet I am. :biggrin:

But since I'm getting dangerously close to smelling my own farts, I'll go over two issues I'm still running into, which I'd dearly appreciate some help with. First is making the players' walk cycles stop when the characters do...
Spoiler: ...but in a way that DOESN'T look like this.
Second is getting SBARINFO to accept ACS integers for DrawNumber and DrawBar.
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Pvtskittles
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Re: o hai

Post by Pvtskittles »

This is an impressive project you got going
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