PerK's Smooth Weapons Enhanced [v3.1.1]

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Re: Improving PerK's smooth animations mod

Postby Zombieguy » Sun Apr 22, 2012 1:50 pm

Are we dealing with offsets now? This is looking really nice.
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Re: Improving PerK's smooth animations mod

Postby Minigunner » Sun Apr 22, 2012 2:19 pm

There is an interpolated BFG by ItsNatureToDie here.
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Re: Improving PerK's smooth animations mod

Postby NightFright » Sun Apr 22, 2012 2:40 pm

Nice. Now we need to find a way to combine the recoil mechanism with some backward movement. That might be a bit tricky since it appears the muzzle will need to be moved along with it. There are a lot of frames for it though, and I dunno when exactly the backward movement should kick in. I am sure it can be done, though...

In general, it's great what has been added in this short amount of time. I actually never intended to get it that far. :)
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Re: Improving PerK's smooth animations mod

Postby Minigunner » Sun Apr 22, 2012 3:50 pm

IMO the BFG's recoil should start when the muzzle retracts completely (which takes about 3 tics after the ball is fired); the full recoil (the last frame) should last 8 tics; after that, the muzzle should come back out while the gun returns to its normal position.
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Re: Improving PerK's smooth animations mod

Postby Xtyfe » Tue Apr 24, 2012 6:16 pm

NightFright wrote:Nice. Now we need to find a way to combine the recoil mechanism with some backward movement. That might be a bit tricky since it appears the muzzle will need to be moved along with it. There are a lot of frames for it though, and I dunno when exactly the backward movement should kick in. I am sure it can be done, though...

In general, it's great what has been added in this short amount of time. I actually never intended to get it that far. :)


Any update on this?
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Re: Improving PerK's smooth animations mod

Postby NightFright » Wed Apr 25, 2012 4:47 am

I can't do the BFG modifications by myself due to lack of knowledge regarding DECORATE coding. I might be able to add the recoil frames by simple trial & error but wouldn't be able to promise it'd be anything near accurate and synchronized with sound effects. Combining it with the muzzle animation also isn't exactly easy, especially regarding offsets.

I am sure it can be done though, if someone can help finishing this, it'd be great.
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Re: Improving PerK's smooth animations mod

Postby PillowBlaster » Wed Apr 25, 2012 11:04 am

Hmm, I guess some might already noticed it, but it won't hurt if I point it out, I guess.

The ready state of chaingun uses stock chaingun frames from doom 2... when you are firing, those two disappear. After being done with shooting, it reappears on idle state.
Spoiler:
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Re: Improving PerK's smooth animations mod

Postby NightFright » Wed Apr 25, 2012 2:14 pm

I have compared it to the original animation, and in the end the modded chaingun looks just like the original one. Like it should be, I believe. Maybe I am just not getting it, but well... :)
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Re: Improving PerK's smooth animations mod

Postby Xtyfe » Wed Apr 25, 2012 9:59 pm

NightFright wrote:I can't do the BFG modifications by myself due to lack of knowledge regarding DECORATE coding. I might be able to add the recoil frames by simple trial & error but wouldn't be able to promise it'd be anything near accurate and synchronized with sound effects. Combining it with the muzzle animation also isn't exactly easy, especially regarding offsets.

I am sure it can be done though, if someone can help finishing this, it'd be great.


Not the same as those sprites, but these are from polished skull as well
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smoothbfg.zip
(52.36 KiB) Downloaded 88 times
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Re: Improving PerK's smooth animations mod

Postby ItsNatureToDie » Thu Apr 26, 2012 11:19 am

Here is a combination of my recoil, Z86 muzzle retraction and (I do not remember the author) flash animation which I only improved upon.
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Recoil With Zero flash and Z86 muzzle.zip
(130.25 KiB) Downloaded 87 times
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Re: Improving PerK's smooth animations mod

Postby Xtyfe » Thu Apr 26, 2012 11:52 am

ItsNatureToDie wrote:Here is a combination of my recoil, Z86 muzzle retraction and (I do not remember the author) flash animation which I only improved upon.


I like :D
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Re: Improving PerK's smooth animations mod

Postby NightFright » Sun Apr 29, 2012 8:46 am

Great! That should make things easier. Now we just need the DECORATE code for this...
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Re: Improving PerK's smooth animations mod

Postby Blox » Sun Apr 29, 2012 10:41 am

Improved PKPLB0 (Was a bit TOO green.)
Image

Edit: Also applied a color adjustment to PKPLC0, to smoothen the transition:
Image
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Re: Improving PerK's smooth animations mod

Postby Tapwave » Sun Apr 29, 2012 1:42 pm

Blox wrote:Improved PKPLB0 (Was a bit TOO green.)

The barrel and tan handle thing don't seem to match up in terms of angling for me. I dunno, the barrel just seems a bit too turned.
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Re: Improving PerK's smooth animations mod

Postby Xtyfe » Sun Apr 29, 2012 4:00 pm

NightFright wrote:Great! That should make things easier. Now we just need the DECORATE code for this...


Go go go :D I await in suspense
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