Just as the title says, what do I do to make the minimap read the Pwad's level names instead of DooM 2's.
I just very recently started playing memento mori (and DooM game with surround sound is just glorious) and when I got to map 2 I noticed it didn't display the proper name on the minimap, and, to be frank, this minor thing does ruin some Pwads like Memento; the feel and names of the level shouldn't be mixed with false names.
Thank you!
-LG
ZDooM help on fixing minimap level names
- Abba Zabba
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- Xtyfe
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Re: ZDooM help on fixing minimap level names
You could use a copy of the doom2 Mapinfo from zdoom.pk3 and with that add in the names of each level
Re: ZDooM help on fixing minimap level names
Much easier to create a language lump instead. For example, here's Alien Vendetta:
Code: Select all
[enu default]
HUSTR_1 = "L01: Sunset";
HUSTR_2 = "L02: Rusty Rage";
HUSTR_3 = "L03: Cargo Depot";
HUSTR_4 = "L04: Seclusion";
HUSTR_5 = "L05: Crimson Tide";
HUSTR_6 = "L06: Hillside Siege";
HUSTR_7 = "L07: Showdown";
HUSTR_8 = "L08: Beast Island";
HUSTR_9 = "L09: Castle Gardens";
HUSTR_10 = "L10: Toxic Touch";
HUSTR_11 = "L11: Nemesis";
HUSTR_12 = "L12: Entropy";
HUSTR_13 = "L13: Suicidal Tendencies";
HUSTR_14 = "L14: Overwhelming Odds";
HUSTR_15 = "L15: Bulls on Parade";
HUSTR_16 = "L16: Mutual Destruction";
HUSTR_17 = "L17: Nukefall";
HUSTR_18 = "L18: Lake Poison";
HUSTR_19 = "L19: Alien Resurrection";
HUSTR_20 = "L20: Misri Halek";
HUSTR_21 = "L21: One Flew Over The Caco's Nest";
HUSTR_22 = "L22: Rubicon";
HUSTR_23 = "L23: Blood Sacrifice";
HUSTR_24 = "L24: Clandestine Complex";
HUSTR_25 = "L25: Demonic Hordes ";
HUSTR_26 = "L26: Dark Dome";
HUSTR_27 = "L27: Stench of Evil";
HUSTR_28 = "L28: Whispering Shadows";
HUSTR_29 = "L29: Fire Walk With Me";
HUSTR_30 = "L30: Point Dreadful";
HUSTR_31 = "L31: Killer Colours";
HUSTR_32 = "L32: No Guts No Glory";
- Xtyfe
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Re: ZDooM help on fixing minimap level names
True, I had not thought of that
- NeuralStunner
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Re: ZDooM help on fixing minimap level names
Note this isn't strictly a ZDoom problem, unless there's a DeHackEd patch for the level names and it's failing to load.
- Abba Zabba
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Re: ZDooM help on fixing minimap level names
Xtyfe wrote:You could use a copy of the doom2 Mapinfo from zdoom.pk3 and with that add in the names of each level
I'm in the lump, but it's all HUSTR12 and etc. No automap names.
- Xtyfe
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Re: ZDooM help on fixing minimap level names
Yep, it uses that string to lookup from the language lump, so like Zippy said it would be better to edit the language lumpLava Grunt wrote:Xtyfe wrote:You could use a copy of the doom2 Mapinfo from zdoom.pk3 and with that add in the names of each level
I'm in the lump, but it's all HUSTR12 and etc. No automap names.