Hey, I noticed something strange with the damage of my weapons Exemple :
My Rocket Launcher as a damage of Only 30 per Rocket, And Kill a Enemy of 3000 Health in 6 Shots,
But a enemy of 8000 can take more than 40 Shots...
I Really Don't understand this... Any one know what's the hell in this?
Weapon Damage Question
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- Xtyfe
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Re: Weapon Damage Question
Does the enemy with 8000 health have the NORADIUSDMG flag? If so, than that would be whyMayhem666 wrote:Hey, I noticed something strange with the damage of my weapons Exemple :
My Rocket Launcher as a damage of Only 30 per Rocket, And Kill a Enemy of 3000 Health in 6 Shots,
But a enemy of 8000 can take more than 40 Shots...
I Really Don't understand this... Any one know what's the hell in this?

The rocket is probably not doing exactly 30 damage, it might infact be doing more if it has the A_Explode function doing some as well. Because 3000 / 30 = 100 and 8000 / 30 = 266 (roughly)
Re: Weapon Damage Question
For Exemple, The original rocket launcher is 20 per rocket,
And it take 5 to kill a Baron Of Hell of 1000 Health
And now my Enemy of 3000 Health is killed by 6 Rockets of 30 Per Rocket And A_Explode has not been changed,
So it's strange.
And it take 5 to kill a Baron Of Hell of 1000 Health
And now my Enemy of 3000 Health is killed by 6 Rockets of 30 Per Rocket And A_Explode has not been changed,
So it's strange.
- wildweasel
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Re: Weapon Damage Question
Remember projectile damage (without splash) is multiplied by 1d8 - so the raw, direct-hit damage of a single rocket could be 20, 40, 60, 80, 100, 120, 140, or 160. Splash damage is a whole different thing entirely - if the enemy with 3000 health has immunity to splash damage (NORADIUSDMG or the BOSS flag), then 30 shots would be about average (accounting for the median/average from the random number generator).
Re: Weapon Damage Question
Yeah, I noticed the Radius dmg is added to the the damage of each missile
Thanks
Thanks