[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
User avatar
Blox
Posts: 3728
Joined: Wed Sep 22, 2010 9:35 am
Location: Apathetic Limbo

Re: [SPRITES] Spriting Carnival!!

Post by Blox »

If it can't be an ettin, then I'd say it looks a lot like a cyclops.
User avatar
cypherphage
Posts: 213
Joined: Sun Feb 27, 2011 2:54 am

Re: [SPRITES] Spriting Carnival!!

Post by cypherphage »

I was thinking it would make a good mancubus like enemy since heretic/hexen lacks an enemy in that vein.
User avatar
UnTrustable
Posts: 758
Joined: Wed Jan 31, 2007 11:34 am
Location: The Netherlands
Contact:

Re: [SPRITES] Spriting Carnival!!

Post by UnTrustable »

Image

Metal-Head

Was actually a former representation of someone with the same name.
Once i was working on this, it got more serious... Lost the sprite set....
or at least i thought that, but suprisingly, i found it back from an old dusty
external harddrive today.
Metal Head was long done back in the late-2008 if i remember correctly, but
still has NO decorate....
Must do that one of these days... :P
User avatar
CruX
Posts: 381
Joined: Mon Nov 02, 2009 8:44 am

Re: [SPRITES] Spriting Carnival!!

Post by CruX »

BLOODY ZOMBIE'S DONE!

Red Zombie - -
Spoiler:
Green Zombie - -
Spoiler:
As usual no permission/credit required. Constructive criticism always appreciated :D
User avatar
ChronoSeth
Posts: 1631
Joined: Mon Jul 05, 2010 2:04 pm
Location: British Columbia

Re: [SPRITES] Spriting Carnival!!

Post by ChronoSeth »

Uh... :surprise:

The death frames could use some work, but otherwise it looks great.
Naitguolf
Posts: 502
Joined: Wed Mar 17, 2004 6:16 pm
Location: London
Contact:

Re: [SPRITES] Spriting Carnival!!

Post by Naitguolf »

Great work Globe. Might i use them in a game im currently working (nor doom, but a survival horror made by a gamming engine)?
User avatar
NeuralStunner
 
 
Posts: 12328
Joined: Tue Jul 21, 2009 12:04 pm
Preferred Pronouns: No Preference
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia with Vulkan support
Location: capital N, capital S, no space
Contact:

Re: [SPRITES] Spriting Carnival!!

Post by NeuralStunner »

Woah.

... I'm going to point out something that I'm wont to do: It really needs another frame before the final stage. It just looks odd that there's this huge blood pool as soon as it hits the ground. (Put another one in-between with less floor blood and it should be good.)
User avatar
Enjay
 
 
Posts: 26979
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland
Contact:

Re: [SPRITES] Spriting Carnival!!

Post by Enjay »

That slimy zombie looks superb. Personally, I would like to see the death frames more like a melting disintegration like it was just turning into a slimy pool of mush and perhaps the eyes could be more distinct (even a contrasting colour) but, regardless, it still looks great.
User avatar
NeuralStunner
 
 
Posts: 12328
Joined: Tue Jul 21, 2009 12:04 pm
Preferred Pronouns: No Preference
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia with Vulkan support
Location: capital N, capital S, no space
Contact:

Re: [SPRITES] Spriting Carnival!!

Post by NeuralStunner »

Oooh, there's an idea. Suppose it melted back down into glop. Players might not be sure it's really dead. (it could return to the depths when badly wounded, recover a bit of HP, then return...) :twisted:
User avatar
Enjay
 
 
Posts: 26979
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland
Contact:

Re: [SPRITES] Spriting Carnival!!

Post by Enjay »

Precisely the kind of thing that I had in mind. In fact, if the eyes were more distinct you could make that be the difference between a living and truly dead one. The living one would have its eyes staring malevolantly at you out of the pool of ooze whereas the dead one would just be a pool of ooze with no eyes. ;)
User avatar
cypherphage
Posts: 213
Joined: Sun Feb 27, 2011 2:54 am

Re: [SPRITES] Spriting Carnival!!

Post by cypherphage »

a wand type weapon, WIP of course...I think it needs to be a bit wider and the main crystal might need moved down some, but as far as frakensprites go I think it looks pretty good so far.
Attachments
fellstaff.png
fellstaff.png (5.27 KiB) Viewed 3296 times
User avatar
NeuralStunner
 
 
Posts: 12328
Joined: Tue Jul 21, 2009 12:04 pm
Preferred Pronouns: No Preference
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia with Vulkan support
Location: capital N, capital S, no space
Contact:

Re: [SPRITES] Spriting Carnival!!

Post by NeuralStunner »

The perspective is pretty dodgy, but yeah it looks cool design-wise.
User avatar
Enjay
 
 
Posts: 26979
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland
Contact:

Re: [SPRITES] Spriting Carnival!!

Post by Enjay »

Unfortunately I don't have anything near Globe's "one-three-three-seven skills" but here is an edit of the slimy zombie incorporating the kind of things that I was speaking about. I also transferred it to the Doom palette to make using translations with it easier but the blood (or whatever comes out of a slime zombie) could probably do with having its colour changed so that it can be translated separately to the rest of the sprite. I just sort of recycled the death frames to do the kind of thing I was talking about but they don't really look "melty" enough and the fourth death frame looks pretty bad. :?
Spoiler:
User avatar
ShadesMaster
Posts: 658
Joined: Thu Jun 12, 2008 2:05 am

Re: [SPRITES] Spriting Carnival!!

Post by ShadesMaster »

I like it, personally. But yeah if you made the blood red like the eyes, than the translation scheme could be a one-two punch; the skin, and the eyes / blood!
User avatar
Zero X. Diamond
Posts: 676
Joined: Tue Dec 22, 2009 12:46 am
Contact:

Re: [SPRITES] Spriting Carnival!!

Post by Zero X. Diamond »

Ennnnnhh... I think it looks a lot better without eyes, personally. If you really wanted to go the route of "is it dead or not" you could simply differentiate the way it falls like this already does instead of adding the very Blake Stone type eyes to it.
Post Reply

Return to “General”