I have a very strange problem with GZDoom lately since I have installed my new LCD monitor (but for some reason only with GZDoom, everything else works just fine). I am using two monitors in dual-view mode, expanding my desktop with a second screen. Every program has no issues with that, only GZDoom always opens in the secondary screen at fullscreen, but not on the primary that I use to play and work with. What's wrong here? I tried starting GZDoom in window mode already making sure it's placed on the primary desktop, then making it fullscreen manually but then it moves again to the secondary display.
Anyone with some knowledge how to solve this?
			
			
									
						
										
						Dual View - GZDoom opens in the wrong fullscreen
- Tormentor667
 - Posts: 13556
 - Joined: Wed Jul 16, 2003 3:52 am
 - Preferred Pronouns: He/Him
 - Operating System Version (Optional): Windows 11
 - Graphics Processor: nVidia (Modern GZDoom)
 - Location: Germany
 - Contact:
 
Re: Dual View - GZDoom opens in the wrong fullscreen
Use the [wiki=CVARs:Display#vid_adapter]vid_adapter[/wiki] console variable.
You're not the first person with the issue, but it's easily fixed.
			
			
									
						
										
						You're not the first person with the issue, but it's easily fixed.
- Tormentor667
 - Posts: 13556
 - Joined: Wed Jul 16, 2003 3:52 am
 - Preferred Pronouns: He/Him
 - Operating System Version (Optional): Windows 11
 - Graphics Processor: nVidia (Modern GZDoom)
 - Location: Germany
 - Contact:
 
Re: Dual View - GZDoom opens in the wrong fullscreen
Thanks for the hint, that fixed it 
			
			
									
						
										
						