Forget my old projects, Zdoom GL has point lights!

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Nmn
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Post by Nmn »

Can anyone post the Doombuilder cfg file for Zdoom + Zdoom GL Lights? I want to try them out.
Thanks.
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Lexus Alyus
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Post by Lexus Alyus »

Just insert thing 9800. Tha is a point light and arg1 is red, arg2 is green, arg3 is blue and arg 4 is intensity.

:twisted:
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Nmn
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Post by Nmn »

Huzaaa. give me a bit of time to test it :)
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Wasted Youth
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Post by Wasted Youth »

Nmn wrote:You obviously don't have OPENGL drivers. Get them quick, I was having the same problem before I installed the drivers.
Im searching for drivers now but I probley wont find them.

I have a Matrox Graphics MGA-G100 :(
My computer was built back when 300mhz processers came out.
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Curunir
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Post by Curunir »

Bad boy, NMN! The .txt with the instructions is on the same pae as the .08 download :P

I wish the lights used the fifth argument for light radius. I may want a relatively strong, intense light which doesn't have much spread and now a high intensity value means high spread.

If I'm wrong or if there's a way around that, I'll be glad to be instructed.
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Nmn
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Post by Nmn »

Here comes some visual candy. I threw a couple Q2 Textures, Curunir should be happy.
Many lights at a time can slow things up real good (in the bad way) but combined with Sector Lighting they make things look like Quake 2!
Who needs Vavoom now? :)
The lights can be bitchy thus it takes sometime to learn to love them. I like them, maybe something pretty can be produced out of this.

Image
sky ruins pretty much
Image
lamps, nothing special
Image
Steel blue and Oranges like themselves. The hangar with my favourite-APC's!
Image
and the overwiev (poor poor framerate)
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GeeDougg
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Post by GeeDougg »

A few people wrote:<sexy-screenshots-showing-off-ZDoomGL>
Image WOWz0r! Fuck Half-Life! ZDoomGL looks like teh leet. Please someone start making a serious WAD for ZDoomGL using all the graphical goodness.... :yup:
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Nmn
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Post by Nmn »

Here's another one with a surprisingly decent framerate
Image
Looks kinda like early shots from Doom3, no?
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Xaser
 
 
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Post by Xaser »

Yes, except for the pistol there. That kinda ruins it.


...maybe with that Doom3 weapon mod? No wait, that's for edge.

Heh. That looks cool, though.
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GeeDougg
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Post by GeeDougg »

That's a bit too dark, but after brightening it up a bit, I can only say: "MAN, what a sexy shot! ".
Filter wrote:"That's why I say hey man nice shot! "
"Nice shot man! "
"That's why I say hey man nice shot! "
"What a good shot man! "
"A man"
"Has gun"
"Hey man"
"Have fun"
"Nice Shot! "
:wink:
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Curunir
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Post by Curunir »

NMN's first batch of screens makes my nipples firm. You must force Ellmo to make a ZDGL map too! :D
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Nmn
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Post by Nmn »

ellmo is away from Doom, he's enjoying his full-time internet connection and is playing SS2 (getting new ideas for maps? Maybe).
He's a stubborn bastard but keeps saying he'll get back on his mapping spree again.
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Curunir
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Post by Curunir »

Well, duh! So R-one will be out just in time for the new release of ZDoom!
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Nmn
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Post by Nmn »

It really makes me happy when someone mentions R-One :)
Well, due to love for the project even if ellmo is away-who gives a damn, His abscense doesn't hold us back from working. R-One will be finished- trust my word. That's all I can say for now. In a month or 2 we'll start hiring new mappers, plus, we are still working, at least I am ;)
Spoiler:
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Curunir
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Post by Curunir »

I never said R-one won't be released :P
I just said it'll be out when the new ZDoom comes out - that is WHEN IT'S DONE (HINT HINT - IN A COUPLE OF YEARS)
Also, I thought Ellmo was the main mapper. Or you mean you continue working on the code, art, etc?
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