GZDooM question: What is the Option setting for most "realistic" light. I realize that the term "realistic" may vary depending on the context. Specifically, I am interested in being able to see proper light gradients in a tunnel, which I have created with 8-unit light incremented sectors. These are my impressions of the various GL lighting options in GZDooM:
- 1. Dark = Virtually no gradient noticeable below light level 112, but nice and dark in truly dark areas.
2. Legacy = Virtually no gradient noticeable below light level 112, and too bright overall.
3. Standard = Similar to Legacy, but not quite as bright. Still too bright, however, to really be able to tell there's a light gradient.
4. Bright = Best gradient, but still too bright to really experience a "descent into darkness". [Incidentally, this option is less bright than "Standard", which seems contradictory, given the nomenclature.]
5. DooM = Virtually no gradient noticeable below light level 104, too dark down to 64, then not dark enough below that.